CoolMoves: User Motion Accentuation in Virtual Reality

被引:43
作者
Ahuja, Karan [1 ]
Ofek, Eyal [2 ]
Gonzalez-Franco, Mar [2 ]
Holz, Christian [3 ]
Wilson, Andrew D. [2 ]
机构
[1] Carnegie Mellon Univ, Pittsburgh, PA 15213 USA
[2] Microsoft Res, Redmond, WA USA
[3] Swiss Fed Inst Technol, Zurich, Switzerland
来源
PROCEEDINGS OF THE ACM ON INTERACTIVE MOBILE WEARABLE AND UBIQUITOUS TECHNOLOGIES-IMWUT | 2021年 / 5卷 / 02期
关键词
Virtual Reality; Pose Tracking; Motion Embellishment; Motion Stylization;
D O I
10.1145/3463499
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Current Virtual Reality (VR) systems are bereft of stylization and embellishment of the user's motion - concepts that have been well explored in animations for games and movies. We present CoolMoves, a system for expressive and accentuated full-body motion synthesis of a user's virtual avatar in real-time, from the limited input cues afforded by current consumer-grade VR systems, specifically headset and hand positions. We make use of existing motion capture databases as a template motion repository to draw from. We match similar spatio-temporal motions present in the database and then interpolate between them using a weighted distance metric. Joint prediction probability is then used to temporally smooth the synthesized motion, using human motion dynamics as a prior. This allows our system to work well even with very sparse motion databases (e.g., with only 3-5 motions per action). We validate our system with four experiments: a technical evaluation of our quantitative pose reconstruction and three additional user studies to evaluate the motion quality, embodiment and agency.
引用
收藏
页数:23
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