Assessment of Active Video Games' Energy Expenditure in Children with Overweight and Obesity and Differences by Gender

被引:25
作者
Comeras-Chueca, Cristina [1 ,2 ,3 ]
Villalba-Heredia, Lorena [2 ,3 ,4 ]
Perez-Llera, Marcos [2 ,3 ]
Lozano-Berges, Gabriel [1 ,2 ,3 ]
Marin-Puyalto, Jorge [2 ,3 ]
Vicente-Rodriguez, German [1 ,2 ,3 ]
Matute-Llorente, Angel [1 ,2 ,3 ]
Casajus, Jose A. [2 ,3 ,4 ]
Gonzalez-Aguero, Alejandro [1 ,2 ,3 ]
机构
[1] Univ Zaragoza, Fac Hlth & Sport Sci FCSD, Dept Physiatry & Nursing, Zaragoza 50009, Spain
[2] Univ Zaragoza, Dept Physiatry & Nursing, GENUD Growth Exercise Nutr & Dev Res Grp, Zaragoza 50009, Spain
[3] EXERNET Red Invest Ejercicio Fis & Salud Poblac E, Barcelona, Spain
[4] Univ Zaragoza, Fac Hlth Sci, Dept Physiatry & Nursing, Zaragoza 50009, Spain
关键词
active video games; energy expenditure; gender differences; children; obesity; PHYSICAL-ACTIVITY LEVELS; CHILDHOOD OBESITY; SEDENTARY BEHAVIOR; BODY-COMPOSITION; ADOLESCENTS; EXERGAMES; METAANALYSIS; ASSOCIATION; EXERCISE; PREVALENCE;
D O I
10.3390/ijerph17186714
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
(1) Background: Childhood obesity has become a main global health problem and active video games (AVG) could be used to increase energy expenditure. The aim of this study was to investigate the energy expenditure during an AVG intervention combined with exercise, differentiating by gender. (2) Methods: A total of 45 children with overweight or obesity (19 girls) performed an AVG intervention combined with exercise. The AVG used were the Xbox Kinect, Nintendo Wii, dance mats, BKOOL cycling simulator, and Nintendo Switch. The energy expenditure was estimated from the heart rate recorded during the sessions and the data from the individual maximal tests. (3) Results: The mean energy expenditure was 315.1 kilocalories in a one-hour session. Participants spent the most energy on BKOOL, followed by Ring Fit Adventures, Dance Mats, Xbox Kinect, and the Nintendo Wii, with significant differences between BKOOL and the Nintendo Wii. Significant differences between boys and girls were found, but were partially due to the difference in weight, VO2max, and fat-free mass. (4) Conclusions: The energy expenditure with AVG combined with multi-component exercise was 5.68 kcal/min in boys and 4.66 kcal/min in girls with overweight and obesity. AVG could be an effective strategy to increase energy expenditure in children and adolescents with overweight and obesity.
引用
收藏
页码:1 / 17
页数:17
相关论文
共 65 条
[1]   Heart rate monitoring - Applications and limitations [J].
Achten, J ;
Jeukendrup, AE .
SPORTS MEDICINE, 2003, 33 (07) :517-538
[2]   Effects of interactive video game cycling on overweight and obese adolescent health [J].
Adamo, Kristi B. ;
Rutherford, Jane A. ;
Goldfield, Gary S. .
APPLIED PHYSIOLOGY NUTRITION AND METABOLISM, 2010, 35 (06) :805-815
[3]   Trends in overweight prevalence among 11-, 13-and 15-year-olds in 25 countries in Europe, Canada and USA from 2002 to 2010 [J].
Ahluwalia, Namanjeet ;
Dalmasso, Paola ;
Rasmussen, Mette ;
Lipsky, Leah ;
Currie, Candace ;
Haug, Ellen ;
Kelly, Colette ;
Damsgaard, Mogens Trab ;
Due, Pernille ;
Tabak, Izabela ;
Ercan, Oya ;
Maes, Lea ;
Aasvee, Katrin ;
Cavallo, Franco .
EUROPEAN JOURNAL OF PUBLIC HEALTH, 2015, 25 :28-32
[4]  
[Anonymous], 2018, World Health Organisation: Physical Activity: Key Facts
[5]  
[Anonymous], 2016, Consideration of the Evidence on Childhood Obesity for the Commission on Ending Childhood Obesity: Report of the Ad Hoc Working Group on Science and Evidence for Ending Childhood Obesity
[6]   Childhood obesity can be better reduced by vigorous physical activity than by calorie restriction [J].
Ara, Ignacio ;
Vicente-Rodriguez, German ;
Moreno, Luis A. ;
Gutin, Bernard ;
Casajus, J. A. .
APUNTS-MEDICINA DE L ESPORT, 2009, 44 (163) :111-118
[7]   Energy Cost of Exergaming A Comparison of the Energy Cost of 6 Forms of Exergaming [J].
Bailey, Bruce W. ;
McInnis, Kyle .
ARCHIVES OF PEDIATRICS & ADOLESCENT MEDICINE, 2011, 165 (07) :597-602
[8]  
Bar-on ME, 2001, PEDIATRICS, V107, P423, DOI 10.1542/peds.107.2.423
[9]   Examining Energy Expenditure in Youth Using XBOX Kinect: Differences by Player Mode [J].
Barkman, Jourdin ;
Pfeiffer, Karin ;
Diltz, Allie ;
Peng, Wei .
JOURNAL OF PHYSICAL ACTIVITY & HEALTH, 2016, 13 (06) :S41-S43
[10]   Death by effectiveness: exercise as medicine caught in the efficacy trap! [J].
Beedie, Chris ;
Mann, Steven ;
Jimenez, Alfonso ;
Kennedy, Lynne ;
Lane, Andrew M. ;
Domone, Sarah ;
Wilson, Stephen ;
Whyte, Greg .
BRITISH JOURNAL OF SPORTS MEDICINE, 2016, 50 (06) :323-324