Incorporating Situation Awareness Cues in Virtual Reality for Users in Dynamic in-Vehicle Environments

被引:6
|
作者
Fereydooni, Nadia [1 ]
Tenenboim, Einat [2 ]
Walker, Bruce N. [3 ]
Peeta, Srinivas [2 ]
机构
[1] Georgia Inst Technol, Sch Interact Comp, Atlanta, GA 30332 USA
[2] Georgia Inst Technol, Sch Civil & Environm Engn, Atlanta, GA 30332 USA
[3] Georgia Inst Technol, Dept Psychol, Atlanta, GA 30332 USA
关键词
Virtual Reality; Situation Awareness; Perceived Risk; Fully Automated Vehicles; RISK; PERFORMANCE; ENGAGEMENT; COMMUTERS; AGE;
D O I
10.1109/TVCG.2022.3203086
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The increasing ubiquity and mobility of virtual reality (VR) devices has introduced novel use cases, one of which is using VR in vehicles, both human-driven and fully automated. However, the effects of the adoption of VR-in-the-car on user task performance, safety, trust, and perceived risk are still largely unknown or not fully understood. Blocking out the physical world and substituting it with a virtual environment has many potential benefits including fewer distractions and greater productivity. However, one shortcoming of this seclusion is losing situation awareness which becomes critical in dynamic, in-vehicle environments, even when the user is not in the driver's seat. Hence, this study aims to understand the effects of providing VR users with situation awareness cues about the real world, when riding in a human-driven or a fully automated car. The results of this driving simulator experiment provide valuable insights into passengers' experience and their information needs while immersed in VR environments. Identifying passengers' unique challenges and needs, as well as developing solutions for them, is expected to improve users' travel experience towards a wider adoption of VR devices.
引用
收藏
页码:3865 / 3873
页数:9
相关论文
共 37 条
  • [31] Using virtual reality to assess dynamic self-motion and landmark cues for spatial updating in children and adults
    Erica M. Barhorst-Cates
    Jessica Stoker
    Jeanine K. Stefanucci
    Sarah H. Creem-Regehr
    Memory & Cognition, 2021, 49 : 572 - 585
  • [32] Virtual reality tour for first-time users of highly automated cars: Comparing the effects of virtual environments with different levels of interaction fidelity
    Ebnali, Mandi
    Lamb, Richard
    Fathi, Razieh
    Hulme, Kevin
    APPLIED ERGONOMICS, 2021, 90
  • [33] Enhancing Hand Interactions and Accessibility in Virtual Reality Environments for Users With Motor Disabilities: A Practical Case Study on VR-Shopping
    Grande, Ruben
    Albusac, Javier
    Herrera, Vanesa
    Monekosso, Dorothy
    de los Reyes-Guzman, Ana
    Vallejo, David
    Castro-Schez, J. J.
    IEEE ACCESS, 2025, 13 : 44062 - 44089
  • [34] Visual Saliency Prediction in Dynamic Virtual Reality Environments Experienced with Head-Mounted Displays: an Exploratory Study
    Albayrak, Dilara
    Askin, Mehmet Bahadir
    Capin, Tolga K.
    Celikcan, Ufuk
    2019 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW), 2019, : 61 - 68
  • [35] Improving children's cognitive modifiability by dynamic assessment in 3D Immersive Virtual Reality environments
    Passig, David
    Tzuriel, David
    Eshel-Kedmi, Ganit
    COMPUTERS & EDUCATION, 2016, 95 : 296 - 308
  • [36] Evaluation of intervention for pedestrian-vehicle collisions at unsignalized intersections in virtual reality environments: Short-and long-term effects
    Wang, Bo
    Zhang, Jian
    Liu, Siyuan
    Shi, Xiaomeng
    Qian, Yu
    TRANSPORTATION RESEARCH PART F-TRAFFIC PSYCHOLOGY AND BEHAVIOUR, 2025, 109 : 147 - 163
  • [37] Ex-Cit XR: Expert-elicitation and validation of Extended Reality visualisation and interaction techniques for disengaging and transitioning users from immersive virtual environments
    Piumsomboon, Thammathip
    Ong, Gavin
    Urban, Cameron
    Ens, Barrett
    Topliss, Jack
    Bai, Xiaoliang
    Hoermann, Simon
    FRONTIERS IN VIRTUAL REALITY, 2022, 3