Flipping the world upside down: Using eye tracking in virtual reality to study visual search in inverted scenes

被引:3
作者
Beitner, Julia [1 ]
Helbing, Jason [1 ]
Draschkow, Dejan [2 ,3 ]
David, Erwan J. [1 ]
Vo, Melissa L. -H. [1 ]
机构
[1] Goethe Univ Frankfurt, Dept Psychol, Frankfurt, Germany
[2] Univ Oxford, Dept Expt Psychol, Oxford, England
[3] Univ Oxford, Dept Psychiat, Oxford Ctr Human Brain Act, Wellcome Ctr Integrat Neuroimaging, Oxford, England
基金
英国惠康基金;
关键词
Eye movements; eye tracking; virtual reality; scene perception; visual search; incidental memory; scene inversion; INVERSION; MEMORY; PERCEPTION; OBJECTS; MODELS; HEAD; COORDINATION; PATTERNS; SACCADE; LOOKING;
D O I
10.16910/jemr.15.3.5
中图分类号
R77 [眼科学];
学科分类号
100212 ;
摘要
Image inversion is a powerful tool for investigating cognitive mechanisms of visual perception. However, studies have mainly used inversion in paradigms presented on two-dimensional computer screens. It remains open whether disruptive effects of inversion also hold true in more naturalistic scenarios. In our study, we used scene inversion in virtual reality in combination with eye tracking to investigate the mechanisms of repeated visual search through three-dimensional immersive indoor scenes. Scene inversion affected all gaze and head measures except fixation durations and saccade amplitudes. Our behavioral results, surprisingly, did not entirely follow as hypothesized: While search efficiency dropped significantly in inverted scenes, participants did not utilize more memory as measured by search time slopes. This indicates that despite the disruption, participants did not try to compensate the increased difficulty by using more memory. Our study highlights the importance of investigating classical experimental paradigms in more naturalistic scenarios to advance research on daily human behavior.
引用
收藏
页数:16
相关论文
共 72 条
[1]   Visual Search as Effortful Work [J].
Anderson, Brian A. ;
Lee, David S. .
JOURNAL OF EXPERIMENTAL PSYCHOLOGY-GENERAL, 2023, 152 (06) :1580-1597
[2]   Turning the (virtual) world around: Patterns in saccade direction vary with picture orientation and shape in virtual reality [J].
Anderson, Nicola C. ;
Bischof, Walter F. ;
Foulsham, Tom ;
Kingstone, Alan .
JOURNAL OF VISION, 2020, 20 (08)
[3]  
[Anonymous], 2022, R: A Language and Environment for Statistical Computing
[4]   Mixed-effects modeling with crossed random effects for subjects and items [J].
Baayen, R. H. ;
Davidson, D. J. ;
Bates, D. M. .
JOURNAL OF MEMORY AND LANGUAGE, 2008, 59 (04) :390-412
[5]   Random effects structure for confirmatory hypothesis testing: Keep it maximal [J].
Barr, Dale J. ;
Levy, Roger ;
Scheepers, Christoph ;
Tily, Harry J. .
JOURNAL OF MEMORY AND LANGUAGE, 2013, 68 (03) :255-278
[6]   Fitting Linear Mixed-Effects Models Using lme4 [J].
Bates, Douglas ;
Maechler, Martin ;
Bolker, Benjamin M. ;
Walker, Steven C. .
JOURNAL OF STATISTICAL SOFTWARE, 2015, 67 (01) :1-48
[7]   Does inversion affect boundary extension for briefly-presented views? [J].
Beighley, Steven ;
Intraub, Helene .
VISUAL COGNITION, 2016, 24 (03) :252-259
[8]   Get Your Guidance Going: Investigating the Activation of Spatial Priors for Efficient Search in Virtual Reality [J].
Beitner, Julia ;
Helbing, Jason ;
Draschkow, Dejan ;
Vo, Melissa L. -H. .
BRAIN SCIENCES, 2021, 11 (01) :1-17
[9]   Anchoring visual search in scenes: Assessing the role of anchor objects on eye movements during visual search [J].
Boettcher, Sage E. P. ;
Draschkow, Dejan ;
Dienhart, Eric ;
Vo, Melissa L-H. .
JOURNAL OF VISION, 2018, 18 (13) :1-13
[10]   Using real-world scenes as contextual cues for search [J].
Brockmole, JR ;
Henderson, JM .
VISUAL COGNITION, 2006, 13 (01) :99-108