GEODESIC-BASED ROBUST BLIND WATERMARKING METHOD FOR THREE-DIMENSIONAL MESH ANIMATION BY USING MESH SEGMENTATION AND VERTEX TRAJECTORY

被引:0
作者
Tsai, Jen-Sheng [1 ]
Hsiao, Jen-Ting [1 ]
Huang, Win-Bin [1 ]
Kuo, Yau-Hwang [1 ]
机构
[1] Natl Cheng Kung Univ, Ctr Res E Life Digital Technol, Dept Comp Sci & Informat Engn, Tainan 70101, Taiwan
来源
2012 IEEE INTERNATIONAL CONFERENCE ON ACOUSTICS, SPEECH AND SIGNAL PROCESSING (ICASSP) | 2012年
关键词
Watermarking; Three-dimensional Mesh Animation; Geodesic Distance; Segmentation;
D O I
暂无
中图分类号
O42 [声学];
学科分类号
070206 ; 082403 ;
摘要
Motion capture (mocap) data normally used to produce a three-dimensional (3D) mesh animation is exploited for watermarking. Copyright protection of the 3D mesh animation obtained is not guaranteed since identical joints in the mocap data are not distinguished easily. A novel robust blind watermarking method is proposed for the copyright protection of 3D mesh animations in the paper. At the beginning, the shape diameter function (SDF) method segments one frame of a 3D animation into several meaningful parts. A watermark is then embedded into these parts by adjusting the geodesic distances. Vertex trajectories are further exploited to modify the geodesic distribution of residual frames to be the same as that of the watermarked frame. Our experimental result demonstrates that the proposed method is able to resist the noise addition, similarity transformation, quantization, cropping, simplification, smoothing, and resampling attacks.
引用
收藏
页码:1757 / 1760
页数:4
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