Coupling Virtual Reality and Motion Platforms for Snowboard Training

被引:0
作者
Hament, Blake [1 ]
Cater, Alex [2 ]
Oh, Paul Y. [1 ,2 ]
机构
[1] Univ Nevada, Las Vegas, NV 89154 USA
[2] Univ Nevada, Elect Engn, Las Vegas, NV 89154 USA
来源
2017 14TH INTERNATIONAL CONFERENCE ON UBIQUITOUS ROBOTS AND AMBIENT INTELLIGENCE (URAI) | 2017年
关键词
Virtual Reality; Sports; Simulation; Motion Platform; HTC Vive; INJURIES; SIMULATOR;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper proposes a snowboard simulation system that mitigates the risks of snowboarding while allowing for realistic beginner training. The system uses a passive motion platform with tension bands that return the platform to equilibrium when the user is not applying force. This allows the user to make manual changes to board position as they would on a snowy hill. These manual changes in board position are fed into the simulator, and the user experiences visual cuing as to changes in their simulated position, velocity, and acceleration. This snowboard simulator is the first to feature manual yaw with full range of motion, allowing users to train on essential beginning techniques like "the falling leaf" and paving the way for the future development of simulation of advanced techniques necessary for navigating advanced terrain.
引用
收藏
页码:556 / 560
页数:5
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