Measuring User Experience in Tablet Based Educational Game

被引:0
|
作者
Kiili, Kristian [1 ]
Koivisto, Antti [2 ]
Finn, Enda [3 ]
Ketamo, Harri [4 ]
机构
[1] Tampere Univ Technol, Pori, Finland
[2] Satakunta Univ Appl Sci, Pori, Finland
[3] Dundalk Inst Technol, Dundalk, Ireland
[4] Eedu Ltd, Espoo, Finland
来源
PROCEEDINGS OF THE 6TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING | 2012年
关键词
game; learning; usability test; eye-tracking; user experience;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In this paper we summarize first findings from eedu Elements user experience studies. eedu Elements is a game that brings the whole Finnish maths curriculum (primary school) available for players all over the world and it is optimized for tablets and smart phones. The game is based on teachable agent approach, which means that in the game students can teach skills to their game characters. Research focused on evaluating the implementation of the game and exploring player's attitudes about the game. The participants were Finnish (N = 43) and Ireland (N = 22) primary school students. Group interviews, eye-tracking and observation methods were used to evaluate the eedu Elements game. In general, the game was experienced as good or excellent learning game in all the studied age groups. The results showed that it took less than two minutes to learn how to play the game, but still the players were expecting to learn the gameplay even faster. It seems that users demands are nowadays so high that learning curve should be very steep. Thus the easy of use can be regarded as one of the crucial aspects influencing on diffusion of new game based solutions. Furthermore, the eye-tracking results indicated that players' perception patterns varied a lot and some players even missed relevant information during playing. The results showed that eye-tracking can provide important information from the quality of the game design and this information can be used to improve game's user interface and gameplay. However, we have to be careful when interpreting the eye movement data, because we cannot be sure if the player understands everything that he or she is paying attention to. Thus, eye-tracking should be complemented with offline methods such like retrospective interviews.
引用
收藏
页码:242 / 249
页数:8
相关论文
共 50 条
  • [1] Studying the User Experience of a Tablet Based Math Game
    Kiili, Kristian
    Ketamo, Harri
    Koivisto, Antti
    Finn, Enda
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2014, 4 (01) : 60 - 77
  • [2] Measuring the Effect of Classification Accuracy on User Experience in a Physiological Game
    Gersak, Gregor
    McCrea, Sean M.
    Novak, Domen
    PHYSICS: PROCEEDINGS OF THE 3RD INTERNATIONAL CONFERENCE ON PHYSIOLOGICAL COMPUTING SYSTEMS, 2016, : 80 - 87
  • [3] Towards Measuring User Experience based on Software Requirements
    Atoum, Issa
    Almalki, Jameel
    Alshahrani, Saeed Masoud
    Al Shehri, Waleed
    INTERNATIONAL JOURNAL OF ADVANCED COMPUTER SCIENCE AND APPLICATIONS, 2021, 12 (11) : 325 - 331
  • [4] Analysing The User Experience Design Based on Game Controller and Interface
    Herumurti, Darlis
    Yuniarti, Anny
    Khotimah, Wijayanti Nurul
    Kuswardayan, Imam
    Revindasari, Fony
    Arifiani, Siska
    2018 INTERNATIONAL CONFERENCE ON SIGNALS AND SYSTEMS (ICSIGSYS), 2018, : 136 - 141
  • [5] Design of a Cultural Heritage Gesture-Based Puzzle Game and Evaluation of User Experience
    Katsantonis, Menelaos N.
    Manikas, Athanasios
    Mavridis, Ioannis
    APPLIED SCIENCES-BASEL, 2023, 13 (09):
  • [6] Elderly user experience to improve a Kinect-based game playability
    Saenz-de-Urturi, Zelai
    Garcia Zapirain, Begona
    Mendez Zorrilla, Amaia
    BEHAVIOUR & INFORMATION TECHNOLOGY, 2015, 34 (11) : 1040 - 1051
  • [7] Knowledge management approach for serious game development based on user experience
    Wu, Qingqiang
    Zhang, Xiaoxia
    She, Yingying
    Bi, Yingyao
    Yang, Baorong
    INFORMATION TECHNOLOGY AND COMPUTER APPLICATION ENGINEERING, 2014, : 69 - 73
  • [8] Measuring User Experience in Board Games
    Barbara, Jonathan
    INTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS, 2014, 6 (01) : 64 - 79
  • [9] Measuring User Experience with Modular Questionnaires
    Schrepp, Martin
    13TH INTERNATIONAL CONFERENCE ON ADVANCED COMPUTER SCIENCE AND INFORMATION SYSTEMS (ICACSIS 2021), 2021, : 7 - 12
  • [10] Measuring User Experience in Situ: Use Emotion Data to Assess User Experience
    Chen, Yuanyuan
    You, Fang
    Wang, Jianmin
    Schroeter, Ronald
    ADVANCES IN USABILITY AND USER EXPERIENCE, AHFE 2017, 2018, 607 : 547 - 558