Video games from the perspective of adults with autism spectrum disorder

被引:53
作者
Mazurek, Micah O. [1 ,2 ]
Engelhardt, Christopher R. [1 ,2 ]
Clark, Kelsey E. [3 ]
机构
[1] Univ Missouri, Dept Hlth Psychol, Columbia, MO 65211 USA
[2] Univ Missouri, Thompson Ctr Autism & Neurodev Disorders, Columbia, MO 65211 USA
[3] Univ Missouri, Dept Psychol Sci, Columbia, MO 65211 USA
关键词
Adults; Autism spectrum disorder; Autism; Video game; Technology; Electronic games; COMPUTER-MEDIATED COMMUNICATION; ELECTRONIC SCREEN MEDIA; QUALITY-OF-LIFE; ASPERGER-SYNDROME; YOUNG-ADULTS; PSYCHIATRIC COMORBIDITY; INTERNET USE; CHILDREN; BOYS; INDIVIDUALS;
D O I
10.1016/j.chb.2015.04.062
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Individuals with autism spectrum disorder (ASD) experience significant challenges in community engagement and social activities, yet they have strong interests in video games. Thus, there has been increasing interest in understanding potentially positive and negative effects of video games in this population. However, research has not yet examined the perspectives of individuals with ASD themselves on this topic. The purpose of this study was to use qualitative methods to examine the preferences and motivations for video game play among adults with ASD. Individual interviews were conducted with 58 adults with ASD, and responses were coded through an iterative and collaborative process. Several themes were identified, including perceived benefits of video game use (e.g., social connection, stress reduction) as well as perceived negative effects (e.g., time use, addictive potential). Participants also noted both positive and negative aspects of game design that affect their overall enjoyment. The most frequent all-time favorite video game genres were Role-Playing (31%) and Action-Adventure (19%). These qualitative findings enhance our understanding of video game use from the direct perspectives of individuals with ASD, and suggest a need for incorporating these perspectives in future quantitative studies on positive and negative aspects of game use in this population. (C) 2015 Elsevier Ltd. All rights reserved.
引用
收藏
页码:122 / 130
页数:9
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