An Application of Game Based Learning in an Electronics Industry Graduate Training Program

被引:0
作者
Hargaden, Vincent [1 ]
Papakostas, Nikolaos [1 ]
Toomey, James [2 ]
机构
[1] Univ Coll Dublin, Sch Mech & Mat Engn, Belfield, Ireland
[2] Univ Coll Dublin, Sch Elect & Elect Engn, Belfield, Ireland
来源
2017 INTERNATIONAL CONFERENCE ON ENGINEERING, TECHNOLOGY AND INNOVATION (ICE/ITMC) | 2017年
关键词
Educational technology; electronic learning; electronics engineering education; game-based learning; training; INDEX;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper examines an application of Game Based Learning (GBL) as a novel training approach in the electronic engineering industry. It particularly investigates if GBL caters for the learner type within electronic engineering better than traditional training methods currently being applied in this sector. In order to determine the learning style of electronic engineers, we conduct a survey using an established Index of Learning Styles instrument. We then compare these results to the approach taken by a large electronics company in the design of its training programs and find that learning style is not taken into consideration. Using the results of the learning style survey, a pilot game based learning tool is developed and evaluated, which shows a significant improvement in the training outcomes for electronic engineers.
引用
收藏
页码:284 / 289
页数:6
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