TEACHING OF MATHEMATICS USING PATTERN RECOGNITION (AUGMENTED REALITY)

被引:0
作者
Avila Nunez, M. R. [1 ]
Crail Corzas, S. C. [1 ]
Rodriguez Chavez, R. [1 ]
Salgado Rodriguez, J. F. [1 ]
机构
[1] Univ Nacl Autonoma Mexico, Sch Engn, Div Basic Sci, Mexico City, DF, Mexico
来源
INTED2011: 5TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE | 2011年
关键词
Mathematics; technology; pattern recognition; teaching-learning process;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Today in the Coordination of Mathematics, Basic Sciences Division, Faculty of Engineering (FI) at UNAM there is a high failure rate in mathematics from students. This is because the system taught at high schools is usually two-dimensional Cartesian. At the University, in subjects such as Analytic Geometry, Vector and Integral Calculus, students have trouble viewing loci in the space of three dimensions. Currently both fields of artificial intelligence and pattern recognition permits the implementation of augmented reality from objects to be displayed in a classroom or in any other place through the Internet. Mathematics subjects will be enhanced with the use of augmented reality such as static, linear algebra, kinematics and dynamics among others. In general the implementation of augmented reality from an object has the following advantages: to the Institution for having a bank of objects augmented reality. For professors, as they can create their objects in a three-dimensional Cartesian system to be visualized enhancing and supporting their teaching-learning process. Moreover, students will have items for reinforcing the subjects and will also interact with those objects inside and outside the classroom.
引用
收藏
页码:4915 / 4922
页数:8
相关论文
共 7 条
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