Gaze-Vergence-Controlled See-Through Vision in Augmented Reality

被引:17
作者
Wang, Zhimin [1 ]
Zhao, Yuxin [1 ]
Lu, Feng [1 ,2 ]
机构
[1] Beihang Univ, Sch Comp Sci & Engn, State Key Lab Virtual Real Technol & Syst, Beijing 100191, Peoples R China
[2] Peng Cheng Lab, Shenzhen 518055, Peoples R China
基金
中国国家自然科学基金;
关键词
Augmented Reality; See-through Vision; Gaze Vergence Control; Gaze Depth Estimation; DEPTH JUDGMENTS;
D O I
10.1109/TVCG.2022.3203110
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Augmented Reality (AR) see-through vision is an interesting research topic since it enables users to see through a wall and see the occluded objects. Most existing research focuses on the visual effects of see-through vision, while the interaction method is less studied. However, we argue that using common interaction modalities, e.g., midair click and speech, may not be the optimal way to control see-through vision. This is because when we want to see through something, it is physically related to our gaze depth/vergence and thus should be naturally controlled by the eyes. Following this idea, this paper proposes a novel gaze-vergence-controlled (GVC) see-through vision technique in AR. Since gaze depth is needed, we build a gaze tracking module with two infrared cameras and the corresponding algorithm and assemble it into the Microsoft HoloLens 2 to achieve gaze depth estimation. We then propose two different GVC modes for see-through vision to fit different scenarios. Extensive experimental results demonstrate that our gaze depth estimation is efficient and accurate. By comparing with conventional interaction modalities, our GVC techniques are also shown to be superior in terms of efficiency and more preferred by users. Finally, we present four example applications of gaze-vergence-controlled see-through vision.
引用
收藏
页码:3843 / 3853
页数:11
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