Energy intake and expenditure during sedentary screen time and motion-controlled video gaming

被引:41
作者
Lyons, Elizabeth J. [1 ,4 ]
Tate, Deborah F. [1 ,2 ,4 ]
Ward, Dianne S. [1 ]
Wang, Xiaoshan [3 ]
机构
[1] Univ N Carolina, Dept Nutr, Chapel Hill, NC USA
[2] Univ N Carolina, Dept Hlth Behav & Hlth Educ, Chapel Hill, NC USA
[3] Univ N Carolina, Dept Biostat, Chapel Hill, NC USA
[4] Univ N Carolina, Lineberger Comprehens Canc Ctr, Chapel Hill, NC 27599 USA
关键词
RANDOMIZED CLINICAL-TRIALS; FOOD-INTAKE; TELEVISION; CHILDREN; ADOLESCENTS; COVARIANCE; EXERCISE; STIMULI; OBESITY; WEIGHT;
D O I
10.3945/ajcn.111.028423
中图分类号
R15 [营养卫生、食品卫生]; TS201 [基础科学];
学科分类号
100403 ;
摘要
Background: Television watching and playing of video games (VGs) are associated with higher energy intakes. Motion-controlled video games (MC) may be a healthier alternative to sedentary screen-based activities because of higher energy expenditures, but little is known about the effects of these games on energy intakes. Objective: Energy intake, expenditure, and surplus (intake expenditure) were compared during sedentary (television and VG) and active (MC) screen-time use. Design: Young adults (n = 120; 60 women) were randomly assigned to the following 3 groups: television watching, playing traditional VGs, or playing MCs for 1 h while snacks and beverages were provided. Energy intakes, energy expenditures, and appetites were measured. Results: Intakes across these 3 groups showed a trend toward a significant difference (P = 0.065). The energy expenditure (P < 0.001) was higher, and the energy surplus (P = 0.038) was lower, in MC than in television or VG groups. All conditions produced a mean (+/- SD) energy surplus as follows: 638 +/- 408 kcal in television, 655 +/- 533 kcal in VG, and 376 +/- 487 kcal in MC groups. The OR for consuming >= 500 kcal in the television compared with the MC group was 3.2 (95% CI: 1.2, 8.4). Secondary analyses, in which the 2 sedentary conditions were collapsed, showed an intake that was 178 kcal (95% CI: 8, 349 kcal) lower in the MC condition than in the sedentary groups (television and VG). Conclusion: MCs may be a healthier alternative to sedentary screen time because of a lower energy surplus, but the playing of these games still resulted in a positive energy balance. This trial was registered at clinicaltrials.gov as NCT01523795. Am J Clin Num 2012;96:234-9.
引用
收藏
页码:234 / 239
页数:6
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