A Sociological Look at Gaming Software: Erving Goffman's Dramaturgy in Video Games

被引:2
作者
Puente Bienvenido, Hector [1 ]
Sequeiros Bruna, Costan [2 ]
机构
[1] Univ Francisco Vitoria, Madrid, Spain
[2] Univ Complutense Madrid, Madrid, Spain
来源
REVISTA ESPANOLA DE INVESTIGACIONES SOCIOLOGICAS | 2019年 / 166期
关键词
Erving Goffman; Cultural Studies; Game Studies; Social Interaction; Dramaturgical Metaphor; Microsociology; Video Games;
D O I
10.5477/cis/reis.166.135
中图分类号
C91 [社会学];
学科分类号
030301 ; 1204 ;
摘要
This paper approaches video gaming issues through a genealogy that traces the links between video games and Erving Goffman's theories, based on his use of metaphors. Interactions and social life are therefore understood as a performative space where roles are played out, and Goffman's four metaphors (drama, ritual, frame and game) operate. A qualitative analysis methodology based on interviews and participant observation (both virtual and face-to-face) was used to gain an understanding of gaming culture, while also studying the more subtle underlying traits of gaming interaction. To do this, a journey through the stages, interactions, performativities and mechanisms of socialisation that are present in video games are proposed, something that is becoming increasingly more ubiquitous and relevant in sociological concerns and analyses.
引用
收藏
页码:135 / 151
页数:17
相关论文
共 45 条
[31]  
Lasen Amparo, 2014, JOVENES COMUNICACION
[32]  
Mackay Daniel., 2001, The Fantasy Role-Playing Game: A New Performing Art
[33]  
Mayra Frans, 2009, APROVECHA TIEMPO JUE
[34]  
Mulligan J., 2003, DEV ONLINE GAMES INS
[35]  
Nizet, 2006, SOCIOLOGIA ERVING GO
[36]  
Pearce C, 2009, COMMUNITIES OF PLAY: EMERGENT CULTURES IN MULTIPLAYER GAMES AND VIRTUAL WORLDS, P1
[37]  
Pearce Celia, 2006, 2 PERSON ROLE PLAYIN
[38]  
Puente H., 2014, REV TEKNOKULTURA, V11, P405
[39]  
Puente Hector, 2015, REDES COM REV ESTUDI, V11, P155
[40]  
Puente Hector, 2013, P DIGRA 2013