The association between online gaming, social phobia, and depression: an internet survey

被引:154
|
作者
Wei, Han-Ting [1 ]
Chen, Mu-Hong [1 ]
Huang, Po-Cheng [2 ]
Bai, Ya-Mei [1 ,3 ]
机构
[1] Taipei Vet Gen Hosp, Dept Psychiat, Taipei, Taiwan
[2] Taipei Hosp, Dept Rehabil, Taipei, Taiwan
[3] Natl Yang Ming Univ, Fac Med, Dept Pediat, Taipei 112, Beitou District, Taiwan
来源
BMC PSYCHIATRY | 2012年 / 12卷
关键词
PSYCHIATRIC-SYMPTOMS; SOMATIC SYMPTOMS; ADDICTION; ADOLESCENTS; ISSUES; STYLE; WOMEN; GAMES;
D O I
10.1186/1471-244X-12-92
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Background: Online gaming technology has developed rapidly within the past decade, and its related problems have received increasing attention. However, there are few studies on the psychiatric symptoms associated with excessive use of online games. The aim of this study is to investigate the characteristics of online gamers, and the association between online gaming hours, social phobia, and depression using an internet survey. Methods: An online questionnaire was designed and posted on a popular online game websites, inviting the online gamers to participate the survey. The content of the questionnaire included demographic data, profiles of internet usage and online gaming, and self-rating scales of Depression and Somatic Symptoms Scale (DSSS), Social Phobia Inventory (SPIN), and Chen Internet Addiction Scale (CIAS). Results: A total of 722 online gamers with a mean age of 21.8 +/- 4.9 years completed the online survey within one month. 601 (83.2%) participants were male, and 121 (16.8%) were female. The mean weekly online gaming time was 28.2 +/- 19.7 hours, which positively associated with history of online gaming (r = 0.245, p < 0.001), total DSSS (r = 0.210, p < 0.001), SPIN (r = 0.150, p < 0.001), and CIAS (r = 0.290, p < 0.001) scores. The female players had a shorter history of online gaming (6.0 +/- 3.1 vs. 7.2 +/- 3.6 years, p = 0.001) and shorter weekly online gaming hours (23.2 +/- 17.0 vs. 29.2 +/- 20.2 hours, p = 0.002), but had higher DSSS (13.0 +/- 9.3 vs. 10.9 +/- 9.7, p = 0.032) and SPIN (22.8 +/- 14.3 vs. 19.6 +/- 13.5, p = 0.019) scores than the male players. The linear regression model showed that higher DSSS scores were associated with female gender, higher SPIN scores, higher CIAS scores, and longer weekly online gaming hours, with controlling for age and years of education. Conclusion: The online gamers with longer weekly gaming hours tended to have a longer history of online gaming, and more severe depressive, social phobic, and internet addiction symptoms. Female online gamers had fewer weekly online gaming hours and a shorter previous online gaming history, but tended to have more severe somatic, pain, and social phobic symptoms. The predictors for depression were higher social phobic symptom, higher internet addiction symptoms, longer online gaming hours, and female gender.
引用
收藏
页数:7
相关论文
共 50 条
  • [31] Clarifying the Links Among Online Gaming, Internet Use, Drinking Motives, and Online Pornography Use
    Bothe, Beata
    Toth-Kiraly, Istvan
    Orosz, Gabor
    GAMES FOR HEALTH JOURNAL, 2015, 4 (02) : 107 - 112
  • [32] Online Gaming in the Context of Social Anxiety
    Lee, Bianca W.
    Leeson, Peter R. C.
    PSYCHOLOGY OF ADDICTIVE BEHAVIORS, 2015, 29 (02) : 473 - 482
  • [33] The Association Between Internet Gaming Disorder and Sensation Seeking Among Arab Adolescents
    Hamid, Mohamed S.
    Abo Hamza, Eid
    Hussain, Zaheer
    AlAhmadi, Aisha
    FRONTIERS IN PSYCHIATRY, 2022, 13
  • [34] Adolescent Internet Gaming Disorder and sensitivity to money and social rewards
    Wang, Yuetan
    Li, Yiyao
    Liu, Beichen
    Zhao, Xuan
    Geng, Xicong
    Zhu, Wenjing
    Ding, Xiaobin
    ACTA PSYCHOLOGICA, 2024, 248
  • [35] The mediating role of social connectedness and negative cognitive emotion regulation in the association between problematic Internet use and depression among adolescents
    Xu, Jiaqi
    Chen, Xia-Can
    Chen, Lihua
    Luo, Dan
    Bao, Wenxin
    Yang, Xia
    Ran, Junzhe
    Xu, Jiajun
    FRONTIERS IN PUBLIC HEALTH, 2024, 12
  • [36] Reward processing in adolescents with social phobia and depression
    Luckhardt, Christina
    Muehlherr, Andreas M.
    Schuetz, Magdalena
    Jarczok, Tomasz A.
    Jungmann, Stefanie M.
    Howland, Vanessa
    Veit, Lisa
    Althen, Heike
    Freitag, Christine M.
    CLINICAL NEUROPHYSIOLOGY, 2023, 150 : 205 - 215
  • [37] Re-visiting Internet Addiction among Taiwanese Students: A Cross-Sectional Comparison of Students' Expectations, Online Gaming, and Online Social Interaction
    Lee, Yuan-Hsuan
    Ko, Chih-Hung
    Chou, Chien
    JOURNAL OF ABNORMAL CHILD PSYCHOLOGY, 2015, 43 (03) : 589 - 599
  • [38] Preschool Exposure to Online Games and Internet Gaming Disorder in Adolescents: A Cohort Study
    Jeong, Hyunsuk
    Yim, Hyeon Woo
    Lee, Seung-Yup
    Lee, Hae Kook
    Potenza, Marc N.
    Shin, Yunmi
    FRONTIERS IN PEDIATRICS, 2021, 9
  • [39] A latent profile approach for classifying internet gamers based on motives for online gaming
    Kim, Bin -na
    Kang, Hyo shin
    Park, J. U. N. G. K. Y. U.
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2023, 12 (01) : 148 - 158
  • [40] Relationship between internet use and depression: Focus on physiological mood oscillations, social networking and online addictive behavior
    Banjanin, Nikolina
    Banjanin, Nikola
    Dimitrijevic, Ivan
    Pantic, Igor
    COMPUTERS IN HUMAN BEHAVIOR, 2015, 43 : 308 - 312