The association between online gaming, social phobia, and depression: an internet survey

被引:154
|
作者
Wei, Han-Ting [1 ]
Chen, Mu-Hong [1 ]
Huang, Po-Cheng [2 ]
Bai, Ya-Mei [1 ,3 ]
机构
[1] Taipei Vet Gen Hosp, Dept Psychiat, Taipei, Taiwan
[2] Taipei Hosp, Dept Rehabil, Taipei, Taiwan
[3] Natl Yang Ming Univ, Fac Med, Dept Pediat, Taipei 112, Beitou District, Taiwan
来源
BMC PSYCHIATRY | 2012年 / 12卷
关键词
PSYCHIATRIC-SYMPTOMS; SOMATIC SYMPTOMS; ADDICTION; ADOLESCENTS; ISSUES; STYLE; WOMEN; GAMES;
D O I
10.1186/1471-244X-12-92
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Background: Online gaming technology has developed rapidly within the past decade, and its related problems have received increasing attention. However, there are few studies on the psychiatric symptoms associated with excessive use of online games. The aim of this study is to investigate the characteristics of online gamers, and the association between online gaming hours, social phobia, and depression using an internet survey. Methods: An online questionnaire was designed and posted on a popular online game websites, inviting the online gamers to participate the survey. The content of the questionnaire included demographic data, profiles of internet usage and online gaming, and self-rating scales of Depression and Somatic Symptoms Scale (DSSS), Social Phobia Inventory (SPIN), and Chen Internet Addiction Scale (CIAS). Results: A total of 722 online gamers with a mean age of 21.8 +/- 4.9 years completed the online survey within one month. 601 (83.2%) participants were male, and 121 (16.8%) were female. The mean weekly online gaming time was 28.2 +/- 19.7 hours, which positively associated with history of online gaming (r = 0.245, p < 0.001), total DSSS (r = 0.210, p < 0.001), SPIN (r = 0.150, p < 0.001), and CIAS (r = 0.290, p < 0.001) scores. The female players had a shorter history of online gaming (6.0 +/- 3.1 vs. 7.2 +/- 3.6 years, p = 0.001) and shorter weekly online gaming hours (23.2 +/- 17.0 vs. 29.2 +/- 20.2 hours, p = 0.002), but had higher DSSS (13.0 +/- 9.3 vs. 10.9 +/- 9.7, p = 0.032) and SPIN (22.8 +/- 14.3 vs. 19.6 +/- 13.5, p = 0.019) scores than the male players. The linear regression model showed that higher DSSS scores were associated with female gender, higher SPIN scores, higher CIAS scores, and longer weekly online gaming hours, with controlling for age and years of education. Conclusion: The online gamers with longer weekly gaming hours tended to have a longer history of online gaming, and more severe depressive, social phobic, and internet addiction symptoms. Female online gamers had fewer weekly online gaming hours and a shorter previous online gaming history, but tended to have more severe somatic, pain, and social phobic symptoms. The predictors for depression were higher social phobic symptom, higher internet addiction symptoms, longer online gaming hours, and female gender.
引用
收藏
页数:7
相关论文
共 50 条
  • [1] Internet gaming disorder: Social phobia and identifying with your virtual self
    Sioni, Sasha R.
    Burleson, Mary H.
    Bekerian, Debra A.
    COMPUTERS IN HUMAN BEHAVIOR, 2017, 71 : 11 - 15
  • [2] Maladaptive cognitions, loneliness, and social anxiety as potential moderators of the association between Internet gaming time and Internet gaming disorder among adolescent Internet gamers in China
    Yu, Yanqiu
    Mo, Phoenix K. H.
    Zhang, Jianxin
    Li, Jibin
    Lau, Joseph T. F.
    ADDICTIVE BEHAVIORS, 2022, 129
  • [3] The association between Emotional Regulation and Internet Gaming Disorder
    Lin, Pei-Yun
    Lin, Hung-Chi
    Lin, Pai-Cheng
    Yen, Ju-Yu
    Ko, Chih-Hung
    PSYCHIATRY RESEARCH, 2020, 289
  • [4] Investigating the Association Between Internet Addiction, Depression, Social Phobia, Social Anxiety and Psychiatric Disorders Among Secondary Education Students in Turkey
    Yildiz, Eren
    Sen, Zeynep Savas
    Gunuc, Selim
    Alioglu, Bulent
    Yilmaz, Arzu
    GUNCEL PEDIATRI-JOURNAL OF CURRENT PEDIATRICS, 2022, 20 (02): : 181 - 187
  • [5] The frustration intolerance of internet gaming disorder and its association with severity and depression
    Lin, Huang-Chi
    Yen, Ju-Yu
    Lin, Pai-Cheng
    Ko, Chih-Hung
    KAOHSIUNG JOURNAL OF MEDICAL SCIENCES, 2021, 37 (10) : 903 - 909
  • [6] Association between Internet gaming disorder and generalized anxiety disorder
    Wang, Chao-Yang
    Wu, Yu-Chen
    Su, Chen-Hsiang
    Lin, Pai-Cheng
    Ko, Chih-Hung
    Yen, Ju-Yu
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2017, 6 (04) : 564 - 571
  • [7] Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people
    Wu, Anise M. S.
    Lai, Mark H. C.
    Yu, Shu
    Lau, Joseph T. F.
    Lei, Man-Wai
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2017, 6 (01) : 11 - 20
  • [8] The Association Between Causality Orientation and Internet Gaming Disorder, and the Role of Sensation Seeking, Anxiety, and Depression
    Peng, Yanjie
    Wang, Yuxiang
    Peng, Zhenlei
    Liao, Xiaoyuan
    Gong, Ke
    Qin, Cheng
    Tian, Mingyuan
    Cheng, Xiaotong
    Zhou, Xinyi
    Deng, Juan
    Chen, Yuwen
    Feng, Shuang
    Zhang, Maomao
    Liu, Kezhi
    Xiang, Bo
    Lei, Wei
    Chen, Jing
    PSYCHIATRY INVESTIGATION, 2024, 21 (11) : 1268 - 1278
  • [9] The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming: An Online Survey
    Kiraly, Orsolya
    Urban, Robert
    Griffiths, Mark D.
    Agoston, Csilla
    Nagygyorgy, Katalin
    Kokonyei, Gyongyi
    Demetrovics, Zsolt
    JOURNAL OF MEDICAL INTERNET RESEARCH, 2015, 17 (04) : e88
  • [10] Measuring Problematic Internet Use, Internet Gaming Disorder, and Social Media Addiction in Young Adults: Cross-sectional Survey Study
    Moreno, Megan
    Riddle, Karyn
    Jenkins, Marina C.
    Singh, Ajay Paul
    Zhao, Qianqian
    Eickhoff, Jens
    JMIR PUBLIC HEALTH AND SURVEILLANCE, 2022, 8 (01):