Developing a Virtual Reality Game for Manufacturing Education

被引:8
|
作者
Zhao, Richard [1 ]
Aqlan, Faisal [2 ]
Elliott, Lisa Jo [3 ]
Lum, Heather C. [3 ]
机构
[1] Penn State Univ, Behrend Coll, Comp Sci & Software Engn, Erie, PA 16563 USA
[2] Penn State Univ, Behrend Coll, Ind Engn, Erie, PA 16563 USA
[3] Penn State Univ, Behrend Coll, Psychol, Erie, PA 16563 USA
来源
PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19) | 2019年
基金
美国国家科学基金会;
关键词
Serious game; educational game; virtual reality; player modeling;
D O I
10.1145/3337722.3341831
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper describes the development of a virtual reality (VR) simulation game for educating engineering students in manufacturing. Undergraduate engineering students work on solving design and manufacturing problems and utilize professional skills to improve their overall performance and outcome. This research utilizes interactive and immersive VR technologies to develop a new integrated approach to understand problem solving in engineering students and determine if engineering students are attending to the correct elements while they are solving design and manufacturing problems. Furthermore, a player modeling technique is proposed to deliver an experience adapted for each student. The approach will be tested, validated and used to bridge the skills gap that exists for many undergraduate engineering students.
引用
收藏
页数:4
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