Virtual Reality Rendered Video Precognition with Deep Learning for Crowd Management

被引:1
作者
Meadows, Howard [1 ]
Frangou, George [1 ]
机构
[1] Mass Analyt Ltd, IDEALondon, 69 Wilson St, London, England
来源
PROCEEDINGS OF THE FUTURE TECHNOLOGIES CONFERENCE (FTC) 2019, VOL 1 | 2020年 / 1069卷
关键词
Video; Virtual Reality; Mixed Reality; Deep learning; Crowd management; CCTV; City; Railway station; Airport; Shopping; Precinct; Metro; webGL; Massive Analytic; Nethra; Precognition; Path analysis; People detection; People counting; GPU;
D O I
10.1007/978-3-030-32520-6_27
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We describe an AI driven model based on the Nethra Video Analytic platform, optimised for overhead detection and designed specifically for CCTV and which can detect and categorize people from any angle. The model runs in real time in crowded and noisy environments and can be in- stalled on devices as in edge analytics or applied directly to existing video feeds. By mapping an entire space, we link together individual camera feeds and data points to calculate the total number of people to assist with capacity planning and to pin point bottlenecks in people flows. Solving the problem of aggregating multiple 360-degree video camera feeds into a single combined rendering, we further describe a novel use of interactive Virtual Reality. This model renders St Pancras International Station in VR and can track people movement in real time. Real people are rep- resented by avatars in real-time in the model. Users are able to change their viewpoint to look at any angle. The movement of the avatars exactly mirrors what can be seen in the cameras.
引用
收藏
页码:334 / 345
页数:12
相关论文
共 50 条
  • [21] Virtual Reality for enhanced learning in artistic disciplines of degree of video games
    Vidal, Teresa
    Navarro, Isidro
    Sanchez, Albert
    Valls, Francesc
    Gimenez, Lluis
    Redondo, Ernesto
    PROCEEDINGS OF 2021 16TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI'2021), 2021,
  • [22] Real-walk modelling: deep learning model for user mobility in virtual reality
    Dohan, Murtada
    Mu, Mu
    Ajit, Suraj
    Hill, Gary
    MULTIMEDIA SYSTEMS, 2024, 30 (01)
  • [23] Agile digitization for historic architecture using 360° capture, deep learning, and virtual reality
    Rahimi, Farzan Baradaran
    Demers, Claude M. H.
    Dastjerdi, Mohammad Reza Karimi
    Lalonde, Jean-Francois
    AUTOMATION IN CONSTRUCTION, 2025, 171
  • [24] Real-walk modelling: deep learning model for user mobility in virtual reality
    Murtada Dohan
    Mu Mu
    Suraj Ajit
    Gary Hill
    Multimedia Systems, 2024, 30
  • [25] Gaze Estimation Based on Head Movements in Virtual Reality Applications using Deep Learning
    Soccini, Agata Marta
    2017 IEEE VIRTUAL REALITY (VR), 2017, : 413 - 414
  • [26] A Virtual Reality Framework for Human-Virtual Crowd Interaction Studies
    Nelson, Michael
    Mousas, Christos
    2020 IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY (AIVR 2020), 2020, : 209 - 213
  • [27] Virtual reality and 360° video in business and institutional communication
    de la Casa, Herranz J. M.
    Mateo, Caerols R.
    Bautista, Sidorenko P.
    REVISTA DE COMUNICACION-PERU, 2019, 18 (02): : 177 - 199
  • [28] A deep learning framework for automatic assessment of presence in virtual reality using multimodal behavioral cues
    Peerawat Pannattee
    Shogo Shimada
    Vibol Yem
    Nobuyuki Nishiuchi
    Neural Computing and Applications, 2025, 37 (8) : 6283 - 6303
  • [29] Decoding pedestrian and automated vehicle interactions using immersive virtual reality and interpretable deep learning
    Kalatian, Arash
    Farooq, Bilal
    TRANSPORTATION RESEARCH PART C-EMERGING TECHNOLOGIES, 2021, 124
  • [30] Experience of intelligent speech robot in music online classroom based on deep learning and virtual reality
    Ying, Zhong
    ENTERTAINMENT COMPUTING, 2025, 52