Efficient algorithm to detect collision between deformable B-spline surfaces for virtual sculpting

被引:6
|
作者
Pungotra, Harish [1 ]
Knopf, George K. [1 ]
Canas, Roberto [2 ]
机构
[1] Univ Western Ontario, Fac Engn, Dept Mech & Mat Engn, London, ON N6A 5B9, Canada
[2] CNR, London, ON, Canada
关键词
Collision detection; Haptics; Virtual sculpting; Deformable objects; B-spline surface; Concept design; Virtual reality;
D O I
10.1016/j.cad.2008.09.006
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
A structured Computational framework to efficiently detect collision between deformable freeform shapes in a VR environment is proposed in this paper. The deformable shape is represented as a B-spline surface and no assumption is made with regard to the degree of the surface, extent of deformation or virtual material properties. The proposed technique calculates and stores transformation matrices and their inverse during preprocessing, which are then used to discretize the B-spline surfaces. It exploits the fact that the transformation matrices for calculating discrete points on the B-spline are independent of the position of control points and therefore can be pre-calculated. The intensity of the points is dynamically increased at lower levels of detail as per accuracy requirements, and finally the regions which are likely to undergo collision are tessellated using these points. Spheres are used to determine lower levels of detail which makes this algorithm highly Suitable for Multiple contact collision detection. The algorithm efficiently calculates tangents and surface normals at these points. The surface normals give inside/outside property to the triangulated region and tangents provide the necessary information to model tangential forces such as frictional forces. The proposed algorithm is especially suitable for sculpting during concept design and its validation before exchanging information with existing CAD softwares for detailed design. A comparison based on the worst case scenario is presented to prove the efficiency of the present algorithm. Crown Copyright (c) 2008 Published by Elsevier Ltd. All rights reserved.
引用
收藏
页码:1055 / 1066
页数:12
相关论文
共 50 条
  • [1] AN EFFICIENT ALGORITHM FOR GENERATING B-SPLINE INTERPOLATION CURVES AND SURFACES FROM B-SPLINE APPROXIMATIONS
    WANG, HP
    HEWGILL, DE
    VICKERS, GW
    COMMUNICATIONS IN APPLIED NUMERICAL METHODS, 1990, 6 (05): : 395 - 400
  • [2] Novel collision detection algorithm for physics-based simulation of deformable B-spline shapes
    Pungotra, Harish
    Knopf, George K.
    Canas, Roberto
    Computer-Aided Design and Applications, 2009, 6 (01): : 43 - 54
  • [3] Efficient evaluation of triangular B-spline surfaces
    Franssen, M
    Veltkamp, RC
    Wesselink, W
    COMPUTER AIDED GEOMETRIC DESIGN, 2000, 17 (09) : 863 - 877
  • [4] AN ALGORITHM FOR FINDING THE INTERSECTION LINES BETWEEN 2 B-SPLINE SURFACES
    PENG, QS
    COMPUTER-AIDED DESIGN, 1984, 16 (04) : 191 - &
  • [5] Haptic sculpting of multi-resolution B-spline surfaces with shaped tools
    Gao, Zhan
    Gibson, Ian
    COMPUTER-AIDED DESIGN, 2006, 38 (06) : 661 - 676
  • [6] Comparison between ANCF and B-spline surfaces
    Aki Mikkola
    Ahmed A. Shabana
    Cristina Sanchez-Rebollo
    Jesus R. Jimenez-Octavio
    Multibody System Dynamics, 2013, 30 : 119 - 138
  • [7] Comparison between ANCF and B-spline surfaces
    Mikkola, Aki
    Shabana, Ahmed A.
    Sanchez-Rebollo, Cristina
    Jimenez-Octavio, Jesus R.
    MULTIBODY SYSTEM DYNAMICS, 2013, 30 (02) : 119 - 138
  • [8] CONVEX B-SPLINE SURFACES
    LOH, R
    COMPUTER-AIDED DESIGN, 1981, 13 (03) : 145 - 149
  • [9] Efficient energy evaluations for active B-Spline/NURBS surfaces
    Moore, P.
    Molloy, D.
    COMPUTER-AIDED DESIGN, 2014, 47 : 12 - 31
  • [10] EFFICIENT RAY-TRACING FOR BEZIER AND B-SPLINE SURFACES
    BARTH, W
    STURZLINGER, W
    COMPUTERS & GRAPHICS, 1993, 17 (04) : 423 - 430