A Virtual Reality Soldier Simulator with Body Area Networks for Team Training

被引:23
作者
Fan, Yun-Chieh [1 ,2 ]
Wen, Chih-Yu [2 ]
机构
[1] Natl Chung Shan Inst Sci & Technol, Aeronaut Syst Res Div, Simulator Syst Sect, Taichung 407, Taiwan
[2] Natl Chung Hsing Univ, IDCSA, Dept Elect Engn, Taichung 402, Taiwan
关键词
virtual reality; body area network; training simulator; DESIGN;
D O I
10.3390/s19030451
中图分类号
O65 [分析化学];
学科分类号
070302 ; 081704 ;
摘要
Soldier-based simulators have been attracting increased attention recently, with the aim of making complex military tactics more effective, such that soldiers are able to respond rapidly and logically to battlespace situations and the commander's decisions in the battlefield. Moreover, body area networks (BANs) can be applied to collect the training data in order to provide greater access to soldiers' physical actions or postures as they occur in real routine training. Therefore, due to the limited physical space of training facilities, an efficient soldier-based training strategy is proposed that integrates a virtual reality (VR) simulation system with a BAN, which can capture body movements such as walking, running, shooting, and crouching in a virtual environment. The performance evaluation shows that the proposed VR simulation system is able to provide complete and substantial information throughout the training process, including detection, estimation, and monitoring capabilities.
引用
收藏
页数:22
相关论文
共 37 条
[1]   Surveying Wearable Human Assistive Technology for Life and Safety Critical Applications: Standards, Challenges and Opportunities [J].
Alam, Muhammad Mahtab ;
Ben Hamida, Elyes .
SENSORS, 2014, 14 (05) :9153-9209
[2]   An Off-Body Channel Model for Body Area Networks in Indoor Environments [J].
Ambroziak, Slawomir J. ;
Correia, Luis M. ;
Katulski, Ryszard J. ;
Mackowiak, Michal ;
Oliveira, Carla ;
Sadowski, Jaroslaw ;
Turbic, Kenan .
IEEE TRANSACTIONS ON ANTENNAS AND PROPAGATION, 2016, 64 (09) :4022-4035
[3]  
[Anonymous], 1999, QUATERNIONS ROTATION
[4]  
[Anonymous], 2018, Cyber-Physical Laboratories in Engineering and Science Education
[5]  
[Anonymous], 2005, INTRO ROBOTICS MECH
[6]  
Barnett J.S., 2010, Usability of wearable and desktop game-based simulations: a heuristic evaluation
[7]  
Beom K., 2016, P 2016 AS PAC SIGN I
[8]  
Berger K., 2011, P VIS MOD VIS WORKSH
[9]  
Bink M.L., 2015, ARIRN1986
[10]   Survey of Channel Bonding for Wireless Networks and Guidelines of Channel Bonding for Futuristic Cognitive Radio Sensor Networks [J].
Bukhari, Syed Hashim Raza ;
Rehmani, Mubashir Husain ;
Siraj, Sajid .
IEEE COMMUNICATIONS SURVEYS AND TUTORIALS, 2016, 18 (02) :924-948