FOLEYAUTOMATIC: Physically-based sound effects for interactive simulation and animation

被引:0
|
作者
van den Doel, K [1 ]
Kry, PG [1 ]
Pai, DK [1 ]
机构
[1] Univ British Columbia, Vancouver, BC V5Z 1M9, Canada
来源
SIGGRAPH 2001 CONFERENCE PROCEEDINGS | 2001年
关键词
animation systems; computer games; multimedia; physically based animation; physically based modeling; sound visualization; virtual reality; head mounted displays;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We describe algorithms for real-time synthesis of realistic sound effects for interactive simulations (e.g., games) and animation. These sound effects are produced automatically, from 3D models using dynamic simulation and user interaction. We develop algorithms that are efficient, physically-based, and can be controlled by users in natural ways. We develop effective techniques for producing high quality continuous contact sounds from dynamic simulations running at video rates which are slow relative to audio synthesis. We accomplish this using modal models driven by contact forces modeled at audio rates, which are much higher than the graphics frame rate. The contact forces can be computed from simulations or can be custom designed. We demonstrate the effectiveness with complex realistic simulations.
引用
收藏
页码:537 / 544
页数:8
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