Evaluation of Three Accessible Interfaces for Educational Point-and-Click Computer Games

被引:0
|
作者
Torrente, Javier [1 ]
Marchiori, Eugenio J. [1 ]
Moreno-Ger, Pablo [1 ]
Fernandez-Manjon, Baltasar [1 ]
Angel Vallejo-Pinto, Jose [2 ]
Ortega-Moral, Manuel [3 ]
机构
[1] Univ Complutense Madrid, Dept Software Engn & Artificial Intelligence, C Prof Jose Garcia Santesmases S-N, E-28040 Madrid, Spain
[2] Univ Oviedo, Dept Comp Sci, Asturias, Spain
[3] Fundosa ONCE Grp ONCE, Technosite, R&D Dept, Madrid, Spain
来源
JOURNAL OF RESEARCH AND PRACTICE IN INFORMATION TECHNOLOGY | 2013年 / 45卷 / 3-4期
基金
欧盟第七框架计划;
关键词
Accessibility; audio; 3D; eAdventure; point-and-click interaction; eyes-free games; e-learning; distance learning; game authoring tools; game-based learning; online learning; videogames; DESIGN; PLAY;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Despite the increasing importance of digital games, game accessibility has not yet received enough attention. As a consequence it is unclear how to design games that are engaging and usable also for people with disabilities. This work analyses perceived usability, entertainment and overall experience provided by three interfaces for blind people with different gaming habits: (1) a keyboard navigation system, (2) a sonar, and (3) a conversational interface. Data collected from a preliminary experience suggests that the three interfaces could be used for games, although (3) seems a better choice for occasional gamers and novice users and (2) for regular and frequent gamers or users seeking new challenges.
引用
收藏
页码:267 / 284
页数:18
相关论文
共 3 条
  • [1] Evaluation of semi-automatically generated accessible interfaces for educational games
    Torrente, Javier
    Freire, Manuel
    Moreno-Ger, Pablo
    Fernandez-Manjon, Baltasar
    COMPUTERS & EDUCATION, 2015, 83 : 103 - 117
  • [2] Learn-and-play personalised reasoning from point-and-click to virtual reality mobile educational games
    Papadimitriou, Spyros
    Kamitsios, Margaritis
    Chrysafiadi, Konstantina
    Virvou, Maria
    INTELLIGENT DECISION TECHNOLOGIES-NETHERLANDS, 2021, 15 (02): : 321 - 332
  • [3] Nostalgic elements in Italian point-and-click video games of the 2010s.
    Toniolo, Francesco
    Giovannini, Stefano
    H-ERMES-JOURNAL OF COMMUNICATION, 2020, 16 : 81 - 98