共 3 条
- [2] Learn-and-play personalised reasoning from point-and-click to virtual reality mobile educational games INTELLIGENT DECISION TECHNOLOGIES-NETHERLANDS, 2021, 15 (02): : 321 - 332
- [3] Nostalgic elements in Italian point-and-click video games of the 2010s. H-ERMES-JOURNAL OF COMMUNICATION, 2020, 16 : 81 - 98