The effect of interactivity on learning physical actions in virtual reality

被引:109
作者
Bailenson, Jeremy [1 ]
Patel, Kayur [2 ]
Nielsen, Alexia
Bajscy, Ruzena [3 ]
Jung, Sang-Hack [3 ]
Kurillo, Gregorij [3 ]
机构
[1] Stanford Univ, Dept Commun, Stanford, CA 94043 USA
[2] Univ Washington, Seattle, WA 98195 USA
[3] Univ Calif Berkeley, Berkeley, CA 94720 USA
关键词
D O I
10.1080/15213260802285214
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Virtual reality (VR) offers new possibilities,for learning, specifically for training individuals to perform physical movements such as physical therapy and exercise. The current article examines two aspects of VR that uniquely contribute to media interactivity: the ability to capture and review physical behavior and the ability to see ones avatar rendered in real time,from third person points of view. In two studies, the utilized a state-of-the-art, image-based tele-immersive system, capable of tracking and rendering inane, degrees of,freedom of human motion in real tine. In Experiment 1, participants learned better in VR than in a video learning condition according to self-report measures. and the cause of the advantage was seeing one's avatar stereoscopically in the third person. In Experiment 2, we added a virtual mirror in the learning environment to further leverage the ability to see oneself from novel angles in real time. Participants learned better in VR than in video according to objective performance measures. Implications for learning via interactive digital media are discussed.
引用
收藏
页码:354 / 376
页数:23
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