DESIGN EXPLORATION WITH USELESS RULES AND EYE TRACKING

被引:0
作者
Jowers, Iestyn [1 ]
Prats, Miquel [1 ]
McKay, Alison [1 ]
Garner, Steve [1 ]
机构
[1] Univ Leeds, Sch Mech Engn, Leeds LS2 9JT, W Yorkshire, England
来源
PROCEEDINGS OF THE 18TH INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN (ICED 11), IMPACTING SOCIETY THROUGH ENGINEERING DESIGN, VOL 10: DESIGN METHODS AND TOOLS, PT 2 | 2011年 / 10卷
关键词
shape grammars; eye tracking; shape interpretation; computer-aided design; SHAPE; PERCEPTION; LANGUAGE;
D O I
暂无
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Shape reinterpretation is an essential component in design generation and exploration. However, computational design tools, such as computer-aided design systems, offer poor support for shape reinterpretation and, as a result, do not provide effective support for design ideation. A key difficulty in realising systems that support shape reinterpretation is the issue of interface - how can a user guide a system with respect to their interpretations of a shape? In this paper, research is presented that explores this question through the development of a software prototype. The prototype uses identity shape rules (so-called 'useless rules') and eye tracking to support the creation and manipulation of shapes. The paper presents theoretical developments that have informed development of the prototype, including outcomes of a series of eye tracking studies. The software prototype builds on the results from these studies and uses gaze data in combination with traditional mouse-based input to restructure designed shapes based on the visual attention of the users, so that manipulation according to the users' interpretations is afforded.
引用
收藏
页码:66 / 77
页数:12
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