Rectangular Selection of Components in Large 3D Models on the Web

被引:0
作者
Friston, Sebastian [1 ]
Dobos, Jozef [2 ]
Wong, Charence [2 ]
Fan, Carmen [2 ]
Montero, Santiago [2 ]
Steed, Anthony [1 ]
机构
[1] UCL, London, England
[2] 3D Repo Ltd, London, England
来源
PROCEEDINGS WEB3D 2019: THE 24TH INTERNATIONAL ACM CONFERENCE ON 3D WEB TECHNOLOGY | 2019年
基金
欧盟地平线“2020”; 英国工程与自然科学研究理事会; “创新英国”项目;
关键词
rectangular selection; Unity; 3D; WebGL; 3D Repo;
D O I
10.1145/3329714.3338125
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
We introduce a novel method for rectangular selection of components in large 3D models on the web. Our technique provides an easy to use solution that is developed for renderers with partial fragment shader support such as embedded systems running WebGL. This method was implemented using the Unity 3D game engine within the 3D Repo open source framework running on a web browser. A case study with industrial 3D models of varying complexity and object count shows that such a solution performs within reasonable rendering expectations even on underpowered devices without a dedicated graphics card.
引用
收藏
页数:9
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