Game Design Principles Influencing Stroke Survivor Engagement for VR-Based Upper Limb Rehabilitation

被引:6
作者
Herne, Robert [1 ]
Shiratuddin, Mohd Fairuz [1 ]
Rai, Shri [1 ]
Laga, Hamid [1 ]
Dixon, Jesse [2 ]
Blacker, David [2 ]
机构
[1] Murdoch Univ, Discipline Informat Technol Math & Stat, Perth, WA, Australia
[2] QEII Med Ctr, Perron Inst, Nedlands, WA, Australia
来源
PROCEEDINGS OF THE 31ST AUSTRALIAN CONFERENCE ON HUMAN-COMPUTER-INTERACTION (OZCHI'19) | 2020年
关键词
Engagement; game design principles; health; neuroplasticity; serious games; stroke rehabilitation; upper limb rehabilitation; virtual reality; VIRTUAL-REALITY; PLASTICITY;
D O I
10.1145/3369457.3369496
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Engagement with one's rehabilitation is crucial for stroke survivors. Serious games utilising desktop Virtual Reality could be used in rehabilitation to increase stroke survivors' engagement. This paper discusses the results of a user experience case study that was conducted with six stroke survivors to determine which game design principles are or would be important for engaging them with a desktop VR serious games designed for the upper limb rehabilitation. The results of our study showed the game design principles that warrant further investigation are awareness, feedback, interactivity, flow and challenge; and also important to a great extent are attention, involvement, motivation, effort, clear instructions, usability, interest, psychological absorption, purpose and a first-person view.
引用
收藏
页码:369 / 375
页数:7
相关论文
共 33 条
  • [1] [Anonymous], 2010, OXFORD DICT ENGLISH, V3rd
  • [2] [Anonymous], ACM INT C P SERIES
  • [3] Arnab S, 2013, SERIOUS GAMES FOR HEALTHCARE: APPLICATIONS AND IMPLICATIONS, P1, DOI 10.4018/978-1-4666-1903-6
  • [4] The development of the Game Engagement Questionnaire: A measure of engagement in video game-playing
    Brockmyer, Jeanne H.
    Fox, Christine M.
    Curtiss, Kathleen A.
    McBroom, Evan
    Burkhart, Kimberly M.
    Pidruzny, Jacquelyn N.
    [J]. JOURNAL OF EXPERIMENTAL SOCIAL PSYCHOLOGY, 2009, 45 (04) : 624 - 634
  • [5] Brown S., 2010, Likert scale examples for surveys
  • [6] Bruno Mario A, 2014, Ingeniare. Rev. chil. ing., V22, P125, DOI 10.4067/S0718-33052014000100012
  • [7] Optimising engagement for stroke rehabilitation using serious games
    Burke, J. W.
    McNeill, M. D. J.
    Charles, D. K.
    Morrow, P. J.
    Crosbie, J. H.
    McDonough, S. M.
    [J]. VISUAL COMPUTER, 2009, 25 (12) : 1085 - 1099
  • [8] CONNOLLY T., 2014, Psychology, Pedagogy, and Assessment in Serious Games
  • [9] Dele-Ajayi O., 2016, LEARNING MATH SERIOU, P1
  • [10] Desurvire H., GAME PRINCIPLES CHOI, P1065