Priority Based Synchronization for Faster Learning in Games

被引:0
|
作者
Koochakzadeh, Abbasali [1 ]
Yazicioglu, Yasin [1 ]
机构
[1] Univ Minnesota, Dept Elect & Comp Engn, Minneapolis, MN 55455 USA
来源
2022 IEEE 61ST CONFERENCE ON DECISION AND CONTROL (CDC) | 2022年
关键词
D O I
10.1109/CDC51059.2022.9992513
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Learning in games has been widely used to solve many cooperative multi-agent problems such as coverage control, consensus, self-reconfiguration or vehicle-target assignment. One standard approach in this domain is to formulate the problem as a potential game and to use an algorithm such as log-linear learning to achieve the stochastic stability of globally optimal configurations. Standard versions of such learning algorithms are asynchronous, i.e., only one agent updates its action at each round of the learning process. To enable faster learning, we propose a synchronization strategy based on decentralized random prioritization of agents, which allows multiple agents to change their actions simultaneously when they do not affect each other's utility or feasible actions. We show that the proposed approach can be integrated into any standard asynchronous learning algorithm to improve the convergence speed while maintaining the limiting behavior (e.g., stochastically stable configurations). We support our theoretical results with simulations in a coverage control scenario.
引用
收藏
页码:2500 / 2505
页数:6
相关论文
共 50 条
  • [21] Faster Algorithms for Security Games on Matroids
    Baiou, Mourad
    Barahona, Francisco
    ALGORITHMICA, 2019, 81 (03) : 1232 - 1246
  • [22] Faster Algorithms for Security Games on Matroids
    Mourad Baïou
    Francisco Barahona
    Algorithmica, 2019, 81 : 1232 - 1246
  • [23] Faster solutions of Rabin and Streett games
    Piterman, Nir
    Pnueli, Amir
    21ST ANNUAL IEEE SYMPOSIUM ON LOGIC IN COMPUTER SCIENCE, PROCEEDINGS, 2006, : 275 - +
  • [24] Channel synchronization based on deep learning
    Wei, Peng
    Lu, Ruimin
    Ye, Ganhua
    Xie, Shijun
    Wang, Ruidong
    TRANSACTIONS ON EMERGING TELECOMMUNICATIONS TECHNOLOGIES, 2023, 34 (01)
  • [25] Integrating synchronization with priority into a Kronecker representation
    Donatelli, S
    Kemper, P
    COMPUTER PERFORMANCE EVALUATION, PROCEEDINGS: MODELLING TECHNIQUES AND TOOLS, 2000, 1786 : 203 - 215
  • [26] Integrating synchronization with priority into a Kronecker representation
    Donatelli, S
    Kemper, P
    PERFORMANCE EVALUATION, 2001, 44 (1-4) : 73 - 96
  • [27] Learning Games Factory: Construction of Learning Games Using a Component-Based Approach
    Bisognin, Luca
    Carron, Thibault
    Marty, Jean-Charles
    PROCEEDINGS OF THE 4TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2010, : 19 - 30
  • [28] Synchronization for Diffusion-based Molecular Communication Systems via Faster Molecules
    Mukherjee, Mithun
    Birkan Yilmaz, H.
    Bhowmik, Bishanka Brata
    Lloret, Jaime
    Lv, Yunrong
    ICC 2019 - 2019 IEEE INTERNATIONAL CONFERENCE ON COMMUNICATIONS (ICC), 2019,
  • [29] Improving Priority Promotion for Parity Games
    Benerecetti, Massimo
    Dell'Erba, Daniele
    Mogavero, Fabio
    HARDWARE AND SOFTWARE: VERIFICATION AND TESTING, HVC 2016, 2016, 10028 : 117 - 133
  • [30] Stochastic Games with Synchronization Objectives
    Doyen, Laurent
    JOURNAL OF THE ACM, 2023, 70 (03)