Priority Based Synchronization for Faster Learning in Games

被引:0
|
作者
Koochakzadeh, Abbasali [1 ]
Yazicioglu, Yasin [1 ]
机构
[1] Univ Minnesota, Dept Elect & Comp Engn, Minneapolis, MN 55455 USA
来源
2022 IEEE 61ST CONFERENCE ON DECISION AND CONTROL (CDC) | 2022年
关键词
D O I
10.1109/CDC51059.2022.9992513
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Learning in games has been widely used to solve many cooperative multi-agent problems such as coverage control, consensus, self-reconfiguration or vehicle-target assignment. One standard approach in this domain is to formulate the problem as a potential game and to use an algorithm such as log-linear learning to achieve the stochastic stability of globally optimal configurations. Standard versions of such learning algorithms are asynchronous, i.e., only one agent updates its action at each round of the learning process. To enable faster learning, we propose a synchronization strategy based on decentralized random prioritization of agents, which allows multiple agents to change their actions simultaneously when they do not affect each other's utility or feasible actions. We show that the proposed approach can be integrated into any standard asynchronous learning algorithm to improve the convergence speed while maintaining the limiting behavior (e.g., stochastically stable configurations). We support our theoretical results with simulations in a coverage control scenario.
引用
收藏
页码:2500 / 2505
页数:6
相关论文
共 50 条
  • [1] Congestion Games with Priority-Based Scheduling
    Bilo, Vittorio
    Vinci, Cosimo
    ALGORITHMIC GAME THEORY, SAGT 2020, 2020, 12283 : 67 - 82
  • [2] Congestion games with priority-based scheduling
    Bilo, Vittorio
    Vinci, Cosimo
    THEORETICAL COMPUTER SCIENCE, 2023, 974
  • [3] Intra-task Curriculum Learning for Faster Reinforcement Learning in Video Games
    du Preez-Wilkinson, Nathaniel
    Gallagher, Marcus
    Hu, Xuelei
    AI 2018: ADVANCES IN ARTIFICIAL INTELLIGENCE, 2018, 11320 : 65 - 70
  • [4] Faster Learning and Adaptation in Security Games by Exploiting Information Asymmetry
    He, Xiaofan
    Dai, Huaiyu
    Ning, Peng
    IEEE TRANSACTIONS ON SIGNAL PROCESSING, 2016, 64 (13) : 3429 - 3443
  • [5] The priority value for cooperative games with a priority structure
    Sylvain Béal
    Sylvain Ferrières
    Philippe Solal
    International Journal of Game Theory, 2022, 51 : 431 - 450
  • [6] The priority value for cooperative games with a priority structure
    Beal, Sylvain
    Ferrieres, Sylvain
    Solal, Philippe
    INTERNATIONAL JOURNAL OF GAME THEORY, 2022, 51 (02) : 431 - 450
  • [7] Learning Analytics with Games Based Learning
    Ketamo, Harri
    PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2, 2013, : 284 - 289
  • [8] Faster synchronization in P systems
    Dinneen, Michael J.
    Kim, Yun-Bum
    Nicolescu, Radu
    NATURAL COMPUTING, 2012, 11 (01) : 107 - 115
  • [9] Faster synchronization in P systems
    Michael J. Dinneen
    Yun-Bum Kim
    Radu Nicolescu
    Natural Computing, 2012, 11 : 107 - 115
  • [10] Data-Based Optimal Synchronization of Heterogeneous Multiagent Systems in Graphical Games via Reinforcement Learning
    Xiong, Chunping
    Ma, Qian
    Guo, Jian
    Lewis, Frank L.
    IEEE TRANSACTIONS ON NEURAL NETWORKS AND LEARNING SYSTEMS, 2024, 35 (11) : 15984 - 15992