More Than Just a Game: Accessibility in Computer Games

被引:0
作者
Miesenberger, Klaus [1 ]
Ossmann, Roland [1 ]
Archambault, Dominique [2 ]
Searle, Gig [3 ]
Holzinger, Andreas [3 ]
机构
[1] Univ Linz, Inst Integriert Studieren, A-4040 Linz, Austria
[2] Univ Paris 06, Paris 05, France
[3] Med Univ Graz, Inst Med Informat & Documentation IMI, Res Unit HCI4ME, A-8036 Graz, Austria
来源
HCI AND USABILITY FOR EDUCATION AND WORK, PROCEEDINGS | 2008年 / 5298卷
关键词
Active games accessibility; guidelines; game-like interfaces; Assistive Technology;
D O I
暂无
中图分类号
B84 [心理学]; C [社会科学总论]; Q98 [人类学];
学科分类号
03 ; 0303 ; 030303 ; 04 ; 0402 ;
摘要
During the last decades, people with disabilities have gained access to Human-Computer Interfaces (HQ with a resultant impact on their societal inclusion and participation possibilities. standard HCI must therefore he made with care to avoid a possible reduction in this accessibility. Games, considered as a field of research, could provide new interaction principles, which call be incorporated into the existing HCI Standards, thereby complimenting and expanding these standards positively. However, games also provide an interesting new potential for better access and for supporting people with disabilities. They can be used to acclimatize people. who have had little or no exposure to technology, to interaction with modern Information and Computer Technology (ICT). Sonic simulation games act as an interface between games playing and real life, where the end user, in the form of an avatar, can interact within modern communication systems. It is important to ensure that everyone has accessibility to this technology, regardless of abilities or age. This paper advocates pro-active "research in games accessibility" and provides some first considerations on establishing a) guidelines for accessible game development, b) Active Game Accessibility (AGA) development framework to support game developers and Assistive Technology (AT) providers and c) a collection of games or game scenario examples ("code pattern collection") as a reference for game and AT developers.
引用
收藏
页码:247 / +
页数:4
相关论文
共 34 条
[1]  
ARCHAMBAULT D, 2004, ADAPTING MAINSTREAM
[2]  
ARCHAMBAULT D, 2005, P HCI INT 2005 C
[3]  
Behringer R, 2007, LECT NOTES COMPUT SC, V4799, P255
[4]  
Boulos MNK, 2007, HEALTH INFO LIBR J, V24, P233, DOI 10.1111/J.1471-1842.2007.00733.x
[5]   Games for training [J].
Chatham, Ralph E. .
COMMUNICATIONS OF THE ACM, 2007, 50 (07) :36-43
[6]  
Christian J, 2007, UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: APPLICATIONS AND SERVICES, PT 3, PROCEEDINGS, P520
[7]  
Dewey J., 1916, Democracy and education: an introduction to the philosophy of education
[8]  
EBNER M, 2004, E LEARNING MULTIMEDI, P88
[9]   Successful implementation of user-centered game based learning in higher education: An example from civil engineering [J].
Ebner, Martin ;
Holzinger, Andreas .
COMPUTERS & EDUCATION, 2007, 49 (03) :873-890
[10]  
ELIENS A, 2007, MASHUPS 2 LIFE VU EU