Using Multiple Active Teaching-Learning Approaches in Software Project Management: A longitudinal analysis of students' motivation and learning

被引:0
作者
Schoeffel, Pablo [1 ]
Wazlawick, Raul Sidnei [2 ]
Culmant Ramos, Vinicius Faria [3 ]
机构
[1] Univ Fed Santa Catarina, Grad Program Comp Sci, Florianopolis, SC, Brazil
[2] Univ Fed Santa Catarina, Dept Informat & Stat, Florianopolis, SC, Brazil
[3] Univ Fed Santa Catarina, Dept Informat & Commun Technol, Ararangua, Brazil
来源
2018 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE) | 2018年
关键词
student motivation; project management; teaching learning approaches; active learning;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This article describes the instructional design and evaluation of a course about project management in a software engineering post-graduation program using different teaching approaches and with a focus on active learning. We use four different approaches: digital educational game, non-digital educational game, hands-on activity, and experiential activity. Each one of the activities is evaluated for the aspects of motivation, user experience, and learning, following the MEEGA evaluation model and Cidral's experiential activity model. To verify the perceptions of students over time, we also assess graduated students that have concluded this course after two to four years, considering the aspects of motivation and learning. Results indicate a high level of approval for dynamic activities, regarding both motivation and learning. Activities with greater impact on motivation and learning are dynamics and educational games, group practical activities, and group theoretical activities. Among the factors that most influence students' motivation, we highlight: active learning, teacher knowledge, the taste of the area, and teaching methods. We realized that there was no significant variation in the perception of the activities by students over time.
引用
收藏
页数:9
相关论文
共 39 条
[1]  
Amaral J. A. A., 2015, J PROBLEM BASED LEAR, V3, P120, DOI [10.5278/ojs.jpblhe.v0i0.1178, DOI 10.5278/OJS.JPBLHE.V0I0.1178]
[2]  
[Anonymous], GUID PROJ MAN BOD KN
[3]  
[Anonymous], CONT ED PSYCHOL
[4]  
Bache Emily, 2013, CODING DOJO HDB PRAC
[5]  
Bavota G, 2012, PROC INT CONF SOFTW, P1155, DOI 10.1109/ICSE.2012.6227027
[6]  
Bloom B., 1956, HDB 1 COGNITIVE DOMA
[7]  
Briers Bart, 2013, PMI GLOB C 2013 NEW
[8]   Motivation, cognitive processing and achievement in higher education [J].
Bruinsma, M .
LEARNING AND INSTRUCTION, 2004, 14 (06) :549-568
[9]  
Calderon Alejandro, 2014, 6th International Conference on Computer-Supported Education (CSEDU 2014). Proceedings, P117
[10]   ProDecAdmin: A Game Scenario Design Tool for Software Project Management Training [J].
Calderon, Alejandro ;
Ruiz, Mercedes ;
O'Connor, Rory V. .
SYSTEMS, SOFTWARE AND SERVICES PROCESS IMPROVEMENT (EUROSPI 2017), 2017, 748 :241-248