Real-Time Eyeblink Detector and Eye State Classifier for Virtual Reality (VR) Headsets (Head-Mounted Displays, HMDs)

被引:10
作者
Alsaeedi, Nassr [1 ]
Wloka, Dieter [1 ]
机构
[1] Univ Kassel, Dept Elect Engn & Comp Sci, D-34127 Kassel, Germany
关键词
eyeblink; real-time eye blink detection; eye state classification; head-mounted displays (HMD's); virtual reality; motion vector analysis; cross-correlation; BLINKING; PATTERNS;
D O I
10.3390/s19051121
中图分类号
O65 [分析化学];
学科分类号
070302 ; 081704 ;
摘要
The aim of the study is to develop a real-time eyeblink detection algorithm that can detect eyeblinks during the closing phase for a virtual reality headset (VR headset) and accordingly classify the eye's current state (open or closed). The proposed method utilises analysis of a motion vector for detecting eyelid closure, and a Haar cascade classifier (HCC) for localising the eye in the captured frame. When the downward motion vector (DMV) is detected, a cross-correlation between the current region of interest (eye in the current frame) and a template image for an open eye is used for verifying eyelid closure. A finite state machine is used for decision making regarding eyeblink occurrence and tracking the eye state in a real-time video stream. The main contributions of this study are, first, the ability of the proposed algorithm to detect eyeblinks during the closing or the pause phases before the occurrence of the reopening phase of the eyeblink. Second, realising the proposed approach by implementing a valid real-time eyeblink detection sensor for a VR headset based on a real case scenario. The sensor is used in the ongoing study that we are conducting. The performance of the proposed method was 83.9% for accuracy, 91.8% for precision and 90.40% for the recall. The processing time for each frame took approximately 11 milliseconds. Additionally, we present a new dataset for non-frontal eye monitoring configuration for eyeblink tracking inside a VR headset. The data annotations are also included, such that the dataset can be used for method validation and performance evaluation in future studies.
引用
收藏
页数:24
相关论文
共 44 条
  • [21] The impacts of lens and stereo camera separation on perceived slant in Virtual Reality head-mounted displays
    Tong, Jonathan
    Wilcox, Laurie M.
    Allison, Robert S.
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2022, 28 (11) : 3759 - 3766
  • [22] Using Virtual Reality Head-Mounted Displays to Assess Skills in Emergency Medicine: Validity Study
    Knudsen, Marie Hoxbro
    Breindahl, Niklas
    Dalsgaard, Tor-Salve
    Isbye, Dan
    Molbak, Anne Grethe
    Tiwald, Gerhard
    Svendsen, Morten Bo Sondergaard
    Konge, Lars
    Bergstrom, Joanna
    Todsen, Tobias
    JOURNAL OF MEDICAL INTERNET RESEARCH, 2023, 25
  • [23] Exploring Eye Adaptation in Head-Mounted Display for Energy Efficient Smartphone Virtual Reality
    Yan, Zhisheng
    Song, Chen
    Lin, Feng
    Xu, Wenyao
    HOTMOBILE'18: PROCEEDINGS OF THE 19TH INTERNATIONAL WORKSHOP ON MOBILE COMPUTING SYSTEMS & APPLICATIONS, 2018, : 13 - 18
  • [24] Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis
    Saredakis, Dimitrios
    Szpak, Ancret
    Birckhead, Brandon
    Keage, Hannah A. D.
    Rizzo, Albert
    Loetscher, Tobias
    FRONTIERS IN HUMAN NEUROSCIENCE, 2020, 14
  • [25] Remote Heart Rate Prediction in Virtual Reality Head-Mounted Displays Using Machine Learning Techniques
    Pagano, Tiago Palma
    dos Santos, Lucas Lisboa
    Santos, Victor Rocha
    Miranda Sa, Paulo H.
    Bonfim, Yasmin da Silva
    Dantas Paranhos, Jose Vinicius
    Ortega, Lucas Lemos
    Santana Nascimento, Lian F.
    Santos, Alexandre
    Ronnau, Maikel Maciel
    Winkler, Ingrid
    Sperandio Nascimento, Erick G.
    SENSORS, 2022, 22 (23)
  • [26] Using Virtual Reality Head-Mounted Displays in Schools with Autistic Children: Views, Experiences, and Future Directions
    Newbutt, Nigel
    Bradley, Ryan
    Conley, Iian
    CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2020, 23 (01) : 23 - 33
  • [27] Experimental Analysis of Freehand Multi-object Selection Techniques in Virtual Reality Head-Mounted Displays
    Shi, Rongkai
    Wei, Yushi
    Hu, Xuning
    Liu, Yu
    Yue, Yong
    Yu, Lingyun
    Liang, Hai-Ning
    Proceedings of the ACM on Human-Computer Interaction, 2024, 8 (ISS) : 93 - 111
  • [28] Visual Saliency Prediction in Dynamic Virtual Reality Environments Experienced with Head-Mounted Displays: an Exploratory Study
    Albayrak, Dilara
    Askin, Mehmet Bahadir
    Capin, Tolga K.
    Celikcan, Ufuk
    2019 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW), 2019, : 61 - 68
  • [29] COMS-VR: Mobile Virtual Reality Entertainment System using Electric Car and Head-Mounted Display
    Kodama, Ryo
    Koge, Masahiro
    Taguchi, Shun
    Kajimoto, Hiroyuki
    2017 IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI), 2017, : 130 - 133
  • [30] Are Modern Head-Mounted Displays Sexist? A Systematic Review on Gender Differences in HMD-Mediated Virtual Reality
    Grassini, Simone
    Laumann, Karin
    FRONTIERS IN PSYCHOLOGY, 2020, 11