Stereoscopy and the Human Visual System

被引:83
作者
Banks, Martin S. [1 ,2 ]
Read, Jenny C. A. [3 ,4 ]
Allison, Robert S. [5 ]
Watt, Simon J. [2 ,6 ]
机构
[1] Univ Texas Austin, Austin, TX 78712 USA
[2] Univ Calif Berkeley, Sch Optometry, Berkeley, CA USA
[3] Oxfords Lab Physiol, Wellcome Trust Training, Oxford, England
[4] Newcastle Univ, Royal Soc Univ, Newcastle Upon Tyne NE1 7RU, Tyne & Wear, England
[5] York Univ, Toronto, ON M3J 2R7, Canada
[6] Bangor Univ, Sch Psychol, Bangor, Gwynedd, Wales
来源
SMPTE MOTION IMAGING JOURNAL | 2012年 / 121卷 / 04期
基金
英国工程与自然科学研究理事会;
关键词
DIFFERENTIAL PERSPECTIVE; VERTICAL DISPARITIES; DEPTH-PERCEPTION; DISPLAY SIZE; SLANT; CUE; MOTION; ACCOMMODATION; INFORMATION; VERGENCE;
D O I
10.5594/j18173
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Stereoscopic displays have become important for many applications, including operation of remote devices, medical imaging, surgery, scientific visualization, and computer-assisted design. But the most significant and exciting development is the incorporation of stereo technology into entertainment: specifically, cinema, television, and video games. In these applications for stereo, three-dimensional (3D) imagery should create a faithful impression of the 3D structure of the scene being portrayed. In addition, the viewer should be comfortable and not leave the experience with eye fatigue or a headache. Finally, the presentation of the stereo images should not create temporal artifacts like flicker or motion judder. This paper reviews current research on stereo human vision and how it informs us about how best to create and present stereo 3D imagery. The paper is divided into four parts: (1) getting the geometry right, (2) depth cue interactions in stereo 3D media, (3) focusing and fixating on stereo images, and (4) how temporal presentation protocols affect flicker, motion artifacts, and depth distortion.
引用
收藏
页码:24 / 43
页数:20
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