Virtual Reality Based Space Operations - A Study of ESA's Potential for VR Based Training and Simulation

被引:11
作者
Olbrich, Manuel [1 ]
Graf, Holger [1 ]
Keil, Jens [2 ]
Gad, Ruediger [3 ]
Bamfaste, Steffen [4 ]
Nicolini, Frank [5 ]
机构
[1] Fraunhofer IGD, Fraunhoferstr 5, Darmstadt, Germany
[2] Visometry GmbH, Fraunhoferstr 5, Darmstadt, Germany
[3] Terma GmbH, Europapl 4, Darmstadt, Germany
[4] ESA, ESOC, Darmstadt, Germany
[5] EAC European Astronaut Ctr, Cologne, Germany
来源
VIRTUAL, AUGMENTED AND MIXED REALITY: INTERACTION, NAVIGATION, VISUALIZATION, EMBODIMENT, AND SIMULATION, VAMR 2018, PT I | 2018年 / 10909卷
关键词
Virtual reality; Glove control; Virtual lunar base; DES coupling;
D O I
10.1007/978-3-319-91581-4_33
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents the results of a study the authors conducted together over a year in order to identify key issues of ESA's (European Space Agency) potential for a deployment of Virtual Reality training environments within space operations. Typically, ESA simulates several operations using DES like systems that need to be linked to a VR environment for training purposes. Based on the second generation of VR equipment and development tools the paper describes a holistic design approach from scenario development through design decisions on SW and HW choices until the final development of a PoC for a virtual lunar base that might simulate the metabolism of a lunar base. Here the idea was to mirror the mass- and energy-flows within a lunar base in order to maintain an environment, in which astronauts can live and work and to establish a tool that supports the training of astronauts for operating such a lunar base, the one likely next step of human space exploration beyond the International Space Station as identified by ESAs decision makers. In the end, we have realized a PoC for a fire emergency case on a lunar base allowing astronauts being trained in a fully simulated and integrated environment. The system could be tested and evaluated in two set-ups, first using classical VR controllers, second, using recent VR glove technology.
引用
收藏
页码:438 / 451
页数:14
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