Predicting Video Game Behavior: An Investigation of the Relationship Between Personality and Mobile Game Play

被引:19
作者
Seok, Soonhwa [1 ]
DaCosta, Boaventura [2 ]
机构
[1] Korea Univ, Seoul 136701, South Korea
[2] Solers Res Grp, Orlando, FL USA
关键词
Five-Factor Model of Personality; Big Five Inventory; personality traits; smartphones; mobile games; COMPUTER GAMES; 5-FACTOR MODEL;
D O I
10.1177/1555412014565640
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
A study (N = 1,995) is presented that investigated whether the Big Five Inventory personality typesagreeableness, conscientiousness, extroversion, neuroticism, and opennesscan be used in explaining mobile game play. The study is predicated on research suggesting that relationships exist between certain personality types and willingness to embrace technology and mobile phone ownership. The same might be argued between personality and certain mobile apps, to include games. Little research, however, has examined personality and mobile games. This is unfortunate, as these games lend themselves naturally to problem-solving challenges and are believed to aid with learning. Findings revealed that agreeableness was the most significant personality type in predicting frequency and number of hours spent playing mobile games, while openness was the most consistent predictor of mobile gaming as a whole. However, overall strength of associations was weak, suggesting care in using personality, as it may be a poor predictor.
引用
收藏
页码:481 / 501
页数:21
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