Microstructure design using a human computation game

被引:2
作者
Adair, Christopher W. [1 ]
Evans, Hayley [1 ]
Beatty, Emily [1 ]
Hansen, Derek L. [1 ]
Holladay, Seth [1 ]
Johnson, Oliver K. [1 ]
机构
[1] Brigham Young Univ, Dept Mech Engn, Provo, UT 84602 USA
基金
美国国家科学基金会;
关键词
Grain boundary; Grain boundary networks; Human-computer interaction;
D O I
10.1016/j.mtla.2022.101544
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
The design of microstructures that are optimized for a given engineering applications requires exploration of a rough and high-dimensional configuration space. Gradient-based algorithms are efficient, but suffer from a propensity to get stuck in local minima. Global-optimization algorithms are better at finding global minima, but are generally slow to converge. We developed and tested a Human Computation Game (HCG) for microstructure design where players interactively manipulate the microstructure to optimize an effective macroscopic material property. We investigate the impact of various game mechanics on solution quality and efficiency, and compare the HCG player solutions to those of a traditional global optimization algorithm-Simulated Annealing (SA). We show that organizing players into Synchronous teams performed better on more complex problems on average than players working Asynchronously or Solo. We also show that in the best cases, players can find microstructures that outperform those obtained by SA by up to 25% using the same number of computations, or achieve the same performance using up to 307 times fewer computational steps. By studying the optimization strategies employed by HCG players, we anticipate that improved optimization algorithms for microstructure design (and other configurational optimization problems) can be developed.
引用
收藏
页数:10
相关论文
共 60 条
[1]   Modeling Individual and Team Behavior through Spatio-temporal Analysis [J].
Ahmad, Sabbir ;
Bryant, Andy ;
Kleinman, Erica ;
Teng, Zhaoqing ;
Nguyen, Truong-Huy D. ;
El-Nasr, Magy Seif .
CHI PLAY'19: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY, 2019, :601-612
[2]  
Andersen E., 2012, P 2012 ACM ANN C HUM, P59, DOI DOI 10.1145/2207676.2207687
[3]  
[Anonymous], 2008, LITTLE BIG PLANET
[4]  
[Anonymous], 2017, Research Methods in Human Computer Interaction
[5]  
[Anonymous], 2014, P 9 INT C FDN DIG GA
[6]   Five degree-of-freedom property interpolation of arbitrary grain boundaries via Voronoi fundamental zone framework [J].
Baird, Sterling G. ;
Homer, Eric R. ;
Fullwood, David T. ;
Johnson, Oliver K. .
COMPUTATIONAL MATERIALS SCIENCE, 2021, 200
[7]  
Balluffi RW, 2005, KINETICS OF MATERIALS, P1
[8]   Grain boundary energy function for fcc metals [J].
Bulatov, Vasily V. ;
Reed, Bryan W. ;
Kumar, Mukul .
ACTA MATERIALIA, 2014, 65 :161-175
[9]   Diffusion on grain boundary networks: Percolation theory and effective medium approximations [J].
Chen, Ying ;
Schuh, Christopher A. .
ACTA MATERIALIA, 2006, 54 (18) :4709-4720
[10]   Analyzing gameplay data to inform feedback loops in The Radix Endeavor [J].
Cheng, Meng-Tzu ;
Rosenheck, Louisa ;
Lin, Chen-Yen ;
Klopfer, Eric .
COMPUTERS & EDUCATION, 2017, 111 :60-73