共 43 条
- [2] Boni A., 2016, J GLOBAL ETHICS, V12, P17, DOI DOI 10.1080/17449626.2016.1148757
- [3] Gamification and student motivation [J]. INTERACTIVE LEARNING ENVIRONMENTS, 2016, 24 (06) : 1162 - 1175
- [5] Castro E.J., 2019, CUAD INVESTIG JUV, V12, P83, DOI 10.4067/S0718-50062019000600083
- [6] Castro Emilio J., 2019, Form. Univ., V12, P83
- [7] Corrales-Serrano M., 2018, ESTUDIO MOTIVACIONES, V4
- [8] Dowker A, 2016, FRONT PSYCHOL, V7, DOI [10.3389/fpsyg.2016.00508, 10.3389/fpsyg.2016.01035]
- [10] Gonzalez A.G., 2019, Procedia Manufacturing, V41, P579, DOI DOI 10.1016/J.PROMFG.2019.09.045