Paper-Based Aids for Learning With a Computer-Based Game

被引:32
作者
Fiorella, Logan [1 ]
Mayer, Richard E. [1 ]
机构
[1] Univ Calif Santa Barbara, Dept Psychol & Brain Sci, Santa Barbara, CA 93106 USA
关键词
educational games; metacognition; multimedia learning; SCIENCE; STUDENTS; REFLECTION; GUIDANCE; INQUIRY;
D O I
10.1037/a0028088
中图分类号
G44 [教育心理学];
学科分类号
0402 ; 040202 ;
摘要
The purpose of this study was to test the instructional value of adding paper-based metacognitive prompting features to a gamelike environment for learning about electrical circuits, called the Circuit Game. In Experiment 1, students who were prompted during Levels 1 through 9 to direct their attention to the most relevant features of the game and were provided with a list of its underlying principles to relate to their game actions performed better on an embedded transfer test (i.e., Level 10) than those not provided with the intervention (d = 0.77). In Experiment 2, the principles were not explicitly provided; instead, students were asked to fill in the correct features of each principle on a sheet while playing Levels I through 9 of the game. Results indicated that this method of prompting improved transfer performance only for learners who could correctly fill in the list of the game's principles (d = 0.53). Overall, paper-based aids for directing students' attention toward the most relevant features of a game and asking them to apply provided principles to solve game-based problems result in a deeper understanding of the game's academic content.
引用
收藏
页码:1074 / 1082
页数:9
相关论文
共 50 条
  • [31] Game-based learning in computer science education: a scoping literature review
    Videnovik, Maja
    Vold, Tone
    Kionig, Linda
    Bogdanova, Ana Madevska
    Trajkovik, Vladimir
    [J]. INTERNATIONAL JOURNAL OF STEM EDUCATION, 2023, 10 (01)
  • [32] Optimal sequencing of bedside teaching and computer-based learning: a randomised trial
    Hull, Peter
    Chaudry, Adnan
    Prasthofer, Anna
    Pattison, Giles
    [J]. MEDICAL EDUCATION, 2009, 43 (02) : 108 - 112
  • [33] Cognitive support for learning computer-based tasks using animated demonstration
    Chen, Chun-Ying
    [J]. INTERACTIVE LEARNING ENVIRONMENTS, 2016, 24 (04) : 859 - 874
  • [34] SCIENCE EDUCATION ADAPTIVE LEARNING SYSTEM AS A COMPUTER-BASED SCIENCE LEARNING WITH LEARNING STYLE VARIATIONS
    Zulfiani, Zulfiani
    Suwarna, Iwan Permana
    Miranto, Sujiyo
    [J]. JOURNAL OF BALTIC SCIENCE EDUCATION, 2018, 17 (04): : 711 - 727
  • [35] Designing computer-based tests: design guidelines from multimedia learning studied with eye tracking
    Dirkx, K. J. H.
    Skuballa, I
    Manastirean-Zijlstra, C. S.
    Jarodzka, H.
    [J]. INSTRUCTIONAL SCIENCE, 2021, 49 (05) : 589 - 605
  • [36] Effects of tablet-based drawing and paper-based methods on medical students' learning of gross anatomy
    Styn, Amelie
    Scheiter, Katharina
    Fischer, Martin R. R.
    Shiozawa, Thomas
    Behrmann, Felix
    Steffan, Adrian
    Kugelmann, Daniela
    Berndt, Markus
    [J]. ANATOMICAL SCIENCES EDUCATION, 2023, 16 (02) : 266 - 279
  • [37] Does inquiry-based learning work better in regular classrooms or computer-based settings?
    Kapici, Hasan Ozgur
    [J]. INSTRUCTIONAL SCIENCE, 2025,
  • [38] Portraits of middle school students constructing evidence-based arguments during problem-based learning: the impact of computer-based scaffolds
    Belland, Brian R.
    [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2010, 58 (03): : 285 - 309
  • [39] Researching computer-based collaborative learning in inclusive classrooms in Cyprus: The role of the computer in pupils' interaction
    Mavrou, Katerina
    Lewis, Ann
    Douglas, Graeme
    [J]. BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2010, 41 (03) : 486 - 501
  • [40] Student epistemological framing on paper-based assessments
    Shar, Kelli
    Russ, Rosemary S.
    Laverty, James T.
    [J]. PHYSICAL REVIEW PHYSICS EDUCATION RESEARCH, 2020, 16 (02):