Craft- and Project-based Pedagogy for Digital Fabrication and Making

被引:1
作者
Montero, Calkin Suero [1 ]
机构
[1] Univ Eastern Finland, Sch Educ Sci & Psychol, Joensuu, Finland
来源
PROCEEDINGS OF ACM INTERACTION DESIGN AND CHILDREN (IDC 2019) | 2019年
关键词
Digital fabrication; Maker pedagogy; Making; eCraft2Learn;
D O I
10.1145/3311927.3325167
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Digital technology is radically changing people's lives and work in industry, finance, services, media and commerce, and this requires a change in the education and training arena as well. However, changes in educational practices are taking a long time to reflect the increasingly pervasive use digital technologies in our 21St century society. In this course I will draw from the experiences of introducing digital fabrication and making to formal and informal education contexts using a solid craft- and project-based pedagogical approach deployed within five interconnected stages: ideation, planning, creating, programming and sharing. The course covers the use of making technologies in education, detailing this design thinking and inquiry-based pedagogical methodology as well as technological platforms that support the deployment of digital fabrication and making tools within learning ecosystems. The course is carried out as a three-hours practical session, including hands-on group work to develop a physical computer-supported artefact.
引用
收藏
页码:714 / 717
页数:4
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