Virtual worlds, augmented reality, blended reality

被引:13
|
作者
Hughes, Ian
机构
关键词
Virtual worlds; Augmented reality; Blended reality;
D O I
10.1016/j.comnet.2012.09.016
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The internet could be considered just another collection of digital tools, but it has had a more profound impact on how we live, work and play than most people would have predicted. The intemet makes everywhere local. For the exchange of ideas and data, it does not matter where you are on the planet. For an industrialized society, or for one forming to emulate existing ones, this creates an interesting situation. If people can work and communicate at any distance the current organization of corporations, cities and even countries changes. However, the legacy set of tools available to communicate at distance miss many of the vital elements we use as humans. Telephones, email and web pages filter out much of who we are. It is very easy, therefore, to dismiss any new technology as more of the same and to stick with the legacy tools. We lose the notion of space, location, size, physical presence and nonverbal communication in the "traditional" interne tools. This tension between what we currently do and what we need to do acts as a flashpoint that causes new inventions to emerge. The intemet helps spread these inventions, and acts as the expression of them. These evolutionary steps in our communication are not restricted to the keyboard and screen, so not only challenge our organizations they also challenge our ideas of what the norm is for computing. Looking at the components of some already exciting technologies and combining them with a changing society becoming well versed in freedom the Internet can offer, leads us to a very close future, etc. One with a blended reality where digital and physical mixes in combinations that suit us as people. The future is already here we just have to join it. (c) 2012 Elsevier B.V. All rights reserved.
引用
收藏
页码:3879 / 3885
页数:7
相关论文
共 50 条
  • [31] Virtual and Augmented Reality for Building
    Merienne, Frederic
    BUILDINGS, 2023, 13 (06)
  • [32] VIRTUAL, AUGMENTED, AND MIXED REALITY
    Martin, Erik J.
    ECONTENT, 2017, 40 (03) : 18 - 22
  • [33] Virtual and augmented reality in urology
    Sparwasser, P.
    Haack, M.
    Frey, L.
    Haferkamp, A.
    Borgmann, H.
    UROLOGE, 2022, 61 (02): : 133 - 141
  • [34] Virtual and Augmented Reality in Education
    Gudoniene, Daina
    Rutkauskiene, Danguole
    BALTIC JOURNAL OF MODERN COMPUTING, 2019, 7 (02): : 293 - 300
  • [35] Virtual and augmented reality 2020
    Rosenblum, L
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2000, 20 (01) : 38 - 39
  • [36] Augmented and Virtual Reality in Surgery
    Desselle, Mathilde R.
    Brown, Ross A.
    James, Allan R.
    Midwinter, Mark J.
    Powell, Sean
    Woodruff, Maria A.
    COMPUTING IN SCIENCE & ENGINEERING, 2020, 22 (03) : 18 - 26
  • [37] Development of spatial skills with virtual reality and augmented reality
    Aguilera Gonzalez, Nora Argelia
    INTERNATIONAL JOURNAL OF INTERACTIVE DESIGN AND MANUFACTURING - IJIDEM, 2018, 12 (01): : 133 - 144
  • [38] The Trouble with Augmented Reality/Virtual Reality Authoring Tools
    Nebeling, Michael
    Speicher, Maximilian
    ADJUNCT PROCEEDINGS OF THE 2018 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR), 2018, : 333 - 337
  • [39] Visualization of Software Architectures in Virtual Reality and Augmented Reality
    Schreiber, Andreas
    Nafeie, Lisa
    Baranowski, Artur
    Seipel, Peter
    Misiak, Martin
    2019 IEEE AEROSPACE CONFERENCE, 2019,