Opening frontiers in physical education through body interaction video games

被引:4
作者
Finco, Mateus David [1 ]
Fraga, Alex Branco [2 ]
机构
[1] Univ Fed Rio Grande do Sul, Programa Posgrad Informat Educ, Porto Alegre, RS, Brazil
[2] Univ Fed Rio Grande do Sul, Programa Posgrad Ciencias Movimento Humano, Porto Alegre, RS, Brazil
来源
MOTRIZ-REVISTA DE EDUCACAO FISICA | 2012年 / 18卷 / 03期
关键词
Physical activity; Quality of life; Health; Physical Education; HEALTH;
D O I
10.1590/S1980-65742012000300014
中图分类号
G8 [体育];
学科分类号
04 ; 0403 ;
摘要
The industry of video games, one of the most prominent, has also influenced the area of physical education through new digital devices which enable body interaction. The videogame Wii Fit, object of this research, is one of these games which tries to promote the practice of physical activity in an entertaining way. This article presents a study based on virtual ethnography, involving an online content analysis about the perceptions of Wii Fit users about the game. Three virtual communities have been analyzed, looking for posts about the perceptions of users regarding the influence of the game in their physical activity practices and healthy eating. The investigation showed that Wii Fit works as an educational tool that is able to influence users for regular physical activities as well as healthier nutrition habits.
引用
收藏
页码:533 / 541
页数:9
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