Examining the characteristics of game-based learning: A content analysis and design framework

被引:41
|
作者
Nadolny, Larysa [1 ]
Valai, Asimoula [1 ]
Cherrez, Nadia Jaramillo [2 ]
Elrick, Doug [1 ]
Lovett, Alison [1 ]
Nowatzke, Matthew [1 ]
机构
[1] Iowa State Univ, Ames, IA USA
[2] Oregon State Univ, Corvallis, OR 97331 USA
关键词
Games; Pedagogical issues; Media in education; Teaching/learning strategies; EDUCATIONAL GAME; EMPIRICAL-EVIDENCE; COMPUTER GAMES; MOTIVATION; TRENDS; SKILLS; ACHIEVEMENT; IMPACTS;
D O I
10.1016/j.compedu.2020.103936
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The purpose of this study was to analyze the design characteristics of game-based learning environments in the research literature through a content analysis. Article text was coded in 194 sampled publications on six primary characteristics and 14 secondary characteristics from 2007 to 2017. The results revealed associations between four groups of primary characteristics for a framework including leveled games, problem solving games, open-world multiplayer games, and immersive multiplayer games. The framework of secondary characteristics included paired positive and negative game mechanics, immediate feedback with technology, reward mechanisms that track progress, supportive multi-sensory learning, team structures, and teams with personalization. We conclude the article with a discussion of primary and secondary characteristics in game-based learning, suggestions for reporting game-based learning research, and directions for future research.
引用
收藏
页数:13
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