Examining the characteristics of game-based learning: A content analysis and design framework

被引:41
|
作者
Nadolny, Larysa [1 ]
Valai, Asimoula [1 ]
Cherrez, Nadia Jaramillo [2 ]
Elrick, Doug [1 ]
Lovett, Alison [1 ]
Nowatzke, Matthew [1 ]
机构
[1] Iowa State Univ, Ames, IA USA
[2] Oregon State Univ, Corvallis, OR 97331 USA
关键词
Games; Pedagogical issues; Media in education; Teaching/learning strategies; EDUCATIONAL GAME; EMPIRICAL-EVIDENCE; COMPUTER GAMES; MOTIVATION; TRENDS; SKILLS; ACHIEVEMENT; IMPACTS;
D O I
10.1016/j.compedu.2020.103936
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The purpose of this study was to analyze the design characteristics of game-based learning environments in the research literature through a content analysis. Article text was coded in 194 sampled publications on six primary characteristics and 14 secondary characteristics from 2007 to 2017. The results revealed associations between four groups of primary characteristics for a framework including leveled games, problem solving games, open-world multiplayer games, and immersive multiplayer games. The framework of secondary characteristics included paired positive and negative game mechanics, immediate feedback with technology, reward mechanisms that track progress, supportive multi-sensory learning, team structures, and teams with personalization. We conclude the article with a discussion of primary and secondary characteristics in game-based learning, suggestions for reporting game-based learning research, and directions for future research.
引用
收藏
页数:13
相关论文
共 50 条
  • [1] Content Design Patterns for Game-Based Learning
    Maciuszek, Dennis
    Ladhoff, Sebastian
    Martens, Alke
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2011, 1 (03) : 65 - 82
  • [2] A Framework for Game-Based Learning Design in Higher Education
    Jensen, Camilla Gyldendahl
    Dau, Susanne
    PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 872 - 880
  • [3] The design and analysis of learning effects for a game-based learning system
    Tarng, Wernhuar
    Tsai, Weichian
    World Academy of Science, Engineering and Technology, 2010, 37 : 336 - 345
  • [4] A framework for understanding game-based teaching and learning
    Holmes, Jeffrey B.
    Gee, Elisabeth R.
    ON THE HORIZON, 2016, 24 (01) : 1 - 16
  • [5] Towards a Framework for Metacognition in Game-Based Learning
    Braad, Eelco
    Degens, Nick
    Usselsteijn, Wijnand
    PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 101 - 109
  • [6] An Efficient Framework for Game-Based Learning activity
    Chew, Boon-Seng
    PROCEEDINGS OF 2017 IEEE 6TH INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT, AND LEARNING FOR ENGINEERING (TALE), 2017, : 147 - 150
  • [7] Game Factors and Game-Based Learning Design Model
    Shi, Yen-Ru
    Shih, Ju-Ling
    INTERNATIONAL JOURNAL OF COMPUTER GAMES TECHNOLOGY, 2015, 2015
  • [8] Prototypical Implementation of an Applied Game with a Game-Based Learning Framework
    Srbecky, Ramona
    Krapf, Manfred
    Wallenborn, Benjamin
    Then, Matthias
    Hemmje, Matthias
    PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON GAME BASED LEARNING (ECGBL 2021), 2021, : 673 - 681
  • [9] An Analysis of Game Design Elements Used in Digital Game-Based Language Learning
    Govender, Terence
    Arnedo-Moreno, Joan
    SUSTAINABILITY, 2021, 13 (12)
  • [10] Gamifying History: Designing and Implementing a Game-Based Learning Course Design Framework
    Scholz, Kyle W.
    Komornicka, Jolanta N.
    Moore, Andrew
    TEACHING & LEARNING INQUIRY-THE ISSOTL JOURNAL, 2021, 9 (01): : 99 - 116