Work gamification: Effects on enjoyment, productivity and the role of leadership

被引:40
作者
Gerdenitsch, Cornelia [1 ]
Sellitsch, David [1 ]
Besser, Markus [3 ]
Burger, Sophia [3 ]
Stegmann, Christine [3 ]
Tscheligi, Manfred [1 ,2 ]
Kriglstein, Simone [1 ]
机构
[1] AIT Austrian Inst Technol GmbH, Ctr Technol Experience, Austria Giefinggasse 4, A-1210 Vienna, Austria
[2] Univ Salzburg, Ctr Human Comp Interact, Jakob Haringer Str 8,Techno 5, A-5020 Salzburg, Austria
[3] Univ Wien, Fac Psychol, Univ Str 7, A-1010 Vienna, Austria
基金
欧盟地平线“2020”;
关键词
Gamification; Work gamification; Gameful design; Productivity; Occupational role; Leadership responsibilities; INTRINSIC MOTIVATION; PERCEIVED ENJOYMENT; TASK MOTIVATION; GAME; EXPERIENCE; DESIGN; SATISFACTION; WORKPLACE; SYSTEMS; ISSUES;
D O I
10.1016/j.elerap.2020.100994
中图分类号
F [经济];
学科分类号
02 ;
摘要
While the effects of gamification have been demonstrated in various fields, research on gamification in the work context is still limited. Gamification can, however, be used as a strategy in companies, for example, to strengthen enjoyment and productivity in the workplace. To investigate this effect, we conducted an online survey with 114 employees that used Habitica, a habit-tracking game, for gamifying their work-related tasks. Qualitative findings demonstrated that participants used work gamification for organization and self-monitoring. This data also illustrated how employees with and without leadership responsibilities used work gamification. Employees without leadership responsibilities used it as a trigger for self-motivation; employees with leadership responsibilities used it to improve their health. Quantitative findings showed positive effects of work gamification on work enjoyment, and on productivity only for employees with leadership responsibilities. Our results underline the importance of taking work-related variables into account when researching work gamification.
引用
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页数:11
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