Channels matter: Multimodal connectedness, types of co-players and social capital for Multiplayer Online Battle Arena garners

被引:32
作者
Meng, Jingbo [1 ]
Williams, Dmitri [2 ]
Shen, Cuihua [3 ]
机构
[1] Michigan State Univ, Dept Commun, E Lansing, MI 48824 USA
[2] Univ So Calif, Annenberg Sch Commun & Journalism, Los Angeles, CA 90089 USA
[3] Univ Calif Davis, Dept Commun, Davis, CA 95616 USA
关键词
Online gaming; Social capital; Multimodal connectedness; Co-player; INTERNET PARADOX; TIME ONLINE; OFFLINE; COMMUNICATION; FACEBOOK; IMPACT; MEDIA; PARTICIPATION; COMPETITION; NETWORKS;
D O I
10.1016/j.chb.2015.06.007
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The study aimed to examine the roles and interactions of (1) multimodal connectedness and (2) three types of co-player networks in online garners' social capital acquisition. Over 17,000 players of the popular game League of Legends were surveyed on their playing partners, the media channels used, and social capital. Combined with behavioral data from server logs, the results showed that multimodal connectedness (i.e., the number of communication channels used for social interaction among players) was positively associated with one's bridging and bonding social capital. The frequency of playing with an existing offline friend was positively associated with one's bridging and bonding social capital; the frequency of playing with an online friend first met in the game was positively associated with one's bridging social capital; the frequency of playing with a family member was not a significant predictor of one's social capital outcomes. Moreover, multimodal connectedness magnified the positive relationships found between social capital outcomes and playing with online and offline friends. (C) 2015 Elsevier Ltd. All rights reserved.
引用
收藏
页码:190 / 199
页数:10
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