Game Equivalence and Bisimulation for Game Description Language

被引:4
作者
Jiang, Guifei [1 ]
Perrussel, Laurent [2 ]
Zhang, Dongmo [3 ]
Zhang, Heng [4 ]
Zhang, Yuzhi [1 ]
机构
[1] Nankai Univ, Tianjin, Peoples R China
[2] Univ Toulouse, Toulouse, France
[3] Western Sydney Univ, Penrith, NSW, Australia
[4] Tianjin Univ, Tianjin, Peoples R China
来源
PRICAI 2019: TRENDS IN ARTIFICIAL INTELLIGENCE, PT I | 2019年 / 11670卷
基金
中国国家自然科学基金;
关键词
Game equivalence; Bisimulation equivalence; General Game Playing;
D O I
10.1007/978-3-030-29908-8_46
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper investigates the equivalence between games represented by state transition models and its applications. We first define a notion of bisimulation equivalence between state transition models and prove that it can be logically characterized by Game Description Language (GDL). Then we introduce a concept of quotient state transition model. As the minimum equivalent of the original model, it allows us to improve the efficiency of model checking for GDL. Finally, we demonstrate with real games that bisimulation equivalence can be generalized to characterize more general game equivalence.
引用
收藏
页码:583 / 596
页数:14
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