Learning through exploration at museum exhibitions

被引:3
作者
Madsen, Kristina Maria [1 ]
Jensen, Jens F. [2 ]
机构
[1] Aalborg Univ, Sch Business, Rendsburggade 14, DK-9000 Aalborg, Denmark
[2] Aalborg Univ, Dept Commun & Psychol, Aalborg, Denmark
关键词
Experiential learning; exploration; case study; museum exhibition; BEHAVIOR;
D O I
10.1080/09647775.2020.1803115
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
The aim of this article is to discuss the potential of exploration in museum exhibitions as a means of balancing enlightenment and experience. Hypothesizing that exploration can be one approach to dissolving the enlightenment-experience conflict by embedding both aspects within the concept of exploration, users reach enlightenment through explorative experiences. Exploration is discussed, theoretically and empirically, as a structure for creating a space for exploration, providing users with multiple levels and types of interaction and experience potential. Throughout the article, we argue that asimple thematic,user-mindset,agency,storificationandnarrative closureare key criteria for an exhibition to further the potential for exploration by creating multiple perspectives, interaction potential and depth on a specific area of interest, thus maintaining the users' curiosity and focus. Empirically, we explore how explorative exhibitions affect users' museum experiences through a user study at two exhibitions designed for exploration:Anguish & FireandThe Amazing Eel.
引用
收藏
页码:154 / 171
页数:18
相关论文
共 50 条
[31]   Learning through exploration, autonomy, collaboration, and simulation:: The 'all-in-one' virtual school of the Hellas Alive!© online, language-learning platform [J].
Tolias, Dimitris ;
Exadaktylos, George .
UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: APPLICATIONS AND SERVICES, PT 3, PROCEEDINGS, 2007, :823-+
[32]   Learning to soar: Resource-constrained exploration in reinforcement learning [J].
Chung, Jen Jen ;
Lawrance, Nicholas R. J. ;
Sukkarieh, Salah .
INTERNATIONAL JOURNAL OF ROBOTICS RESEARCH, 2015, 34 (02) :158-172
[33]   Developing Museum Education Content: AR Blended Learning [J].
Lee, JiHye ;
Lee, Hyun-Kyung ;
Jeong, Dabin ;
Lee, JiEun ;
Kim, TaeRyun ;
Lee, JiHyon .
INTERNATIONAL JOURNAL OF ART & DESIGN EDUCATION, 2021, 40 (03) :473-491
[34]   Learning Robotics in a Science Museum Theatre Play: Investigation of Learning Outcomes, Contexts and Experiences [J].
Peleg, Ran ;
Baram-Tsabari, Ayelet .
JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY, 2017, 26 (06) :561-581
[35]   Voluntary simplicity: An exploration through text analysis [J].
Demirel, Apollo .
INTERNATIONAL JOURNAL OF CONSUMER STUDIES, 2022, 46 (01) :75-87
[36]   How to design for exploration through emergent narratives [J].
Madsen, Kristina Maria ;
Skov, Mette ;
Vistisen, Peter .
DIGITAL CREATIVITY, 2020, 31 (03) :234-244
[37]   Active Learning by Extreme Learning Machine with Considering Exploration and Exploitation Simultaneously [J].
Yan Gu ;
Hualong Yu ;
Xibei Yang ;
Shang Gao .
Neural Processing Letters, 2023, 55 :5245-5267
[38]   Active Learning by Extreme Learning Machine with Considering Exploration and Exploitation Simultaneously [J].
Gu, Yan ;
Yu, Hualong ;
Yang, Xibei ;
Gao, Shang .
NEURAL PROCESSING LETTERS, 2023, 55 (04) :5245-5267
[39]   Proofs through exploration in dynamic geometry environments [J].
Christou C. ;
Mousoulides N. ;
Pittalis M. ;
Pitta-Pantazi D. .
International Journal of Science and Mathematics Education, 2004, 2 (3) :339-352
[40]   Exploration With Task Information for Meta Reinforcement Learning [J].
Jiang, Peng ;
Song, Shiji ;
Huang, Gao .
IEEE TRANSACTIONS ON NEURAL NETWORKS AND LEARNING SYSTEMS, 2023, 34 (08) :4033-4046