Gamification strategies for Mobile Device Applications: a systematic review

被引:0
作者
Cechetti, Nathalia Pinto [1 ]
Biduki, Daiana [1 ]
Bertoletti De Marchi, Ana Carolina [1 ]
机构
[1] Univ Passo Fundo, Grad Program Appl Comp PPGCA, ICEG, Passo Fundo, Brazil
来源
2017 12TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI) | 2017年
关键词
mobile devices; gamification strategies; motivation; systematic literature review; MOTIVATION; GAME;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In the quest to engage and motivate users on the use of mobile applications, the gamification concept has been excelling in the market since incorporates game elements in a non-game context. Scoring systems, challenges, competitions and badges, are some of the elements implemented in many fields, such as health, education, ecological awareness, among others. In this context, this study aimed to systematically review available literature to identify gamification strategies used in mobile applications. A search was conducted in ACM, Science Direct and Scopus databases, from March to June 2016. A total of 402 studies were found, 23 of which met the eligibility criteria. The results demonstrated the heterogeneity of gamification elements being used and the impact they caused in the applications, especially as a motivational factor for users. This study provides the basis for future research on gamification methods and emphasizes the importance of this concept to increase engagement and provide enjoyment to users.
引用
收藏
页数:7
相关论文
共 41 条
[1]  
[Anonymous], P 2014 SUMM SIM MULT
[2]  
[Anonymous], 2013, P 1 INT C GAM DES RE
[3]  
[Anonymous], 2011, HUMAN FACTORS COMPUT, DOI DOI 10.1145/1979742.1979575
[4]  
Botha A., 2015, PROC ANN S COMPUT DE, P105, DOI DOI 10.1145/2830629.2830646
[5]  
Bowman D. A., 2004, 3D user interfaces: Theory and practice
[6]  
BREWER R., ACM P 12 INT C INT D
[7]   Gamification and serious game approaches for adult literacy tablet software [J].
Browne, Kevin ;
Anand, Christopher ;
Gosse, Elizabeth .
ENTERTAINMENT COMPUTING, 2014, 5 (03) :135-146
[8]  
Browne Kevin, 2013, P 1 INT C GAM DES RE, P50, DOI [10.1145/2583008.2583015, DOI 10.1145/2583008.2583015]
[9]  
BUIKSTRA B., 2015, P 19 INT AC MINDTR C, P73
[10]   HealthyTogether: Exploring Social Incentives for Mobile Fitness Applications [J].
Chen, Yu ;
Pu, Pearl .
PROCEEDINGS OF CHINESE CHI 2014: SECOND INTERNATIONAL SYMPOSIUM OF CHINESE CHI (CHINESE CHI 2014), 2014, :25-34