Comparing Outcomes of Kinect Videogame-Based Occupational/Physical Therapy Versus Usual Care

被引:22
作者
Dahl-Popolizio, Sue [1 ]
Loman, Jamil [2 ]
Cordes, Colleen Clemency [1 ]
机构
[1] Arizona State Univ, Nicholas A Cummings Behav Hlth Program, Phoenix, AZ 85004 USA
[2] APEX Phys Therapy, Phoenix, AZ USA
关键词
EXERCISE PROGRAMS; REHABILITATION; PAIN; IMPINGEMENT; PROTOCOL;
D O I
10.1089/g4h.2014.0002
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Objective: The purpose of this study was to assess the effectiveness of a game-like exercise tool as a component of occupational and physical therapy treatment for patients with shoulder pain and impairment in an outpatient physical therapy clinic. Materials and Methods: The product evaluated is a hands-free therapy (HFT) prototype, using Microsoft (R) (Redmond, WA) Kinect (TM) technology. HFT was designed as a home exercise program (HEP), or adjunct to a clinic-based exercise program, with the goal to improve patient compliance and outcomes by providing patients with continuous immediate feedback and engaging them in a game-like experience. Eight patients with shoulder injuries were randomly assigned to study groups. Outcomes in pain, range of motion, and function were assessed. The experimental group received six sessions using HFT; the control group received six sessions of treatment as usual. Results: The research demonstrated that patient outcomes were as good in the group using HFT as outcomes achieved with usual care. HFT was found to be a useful adjunct in an outpatient therapy clinic, allowing patients to complete exercises with real-time feedback and minimal therapist oversight. Conclusions: These preliminary findings support the potential use of technology to provide an effective therapy and HEP system. Additional research utilizing a larger sample size is warranted to determine if this product can be an effective tool to improve HEP compliance and to determine the effectiveness of HFT as an adjunctive treatment in the clinic.
引用
收藏
页码:157 / 161
页数:5
相关论文
共 18 条
[1]  
Albright J, 2001, PHYS THER, V81, P1719
[2]  
[Anonymous], 2009, Measuring Health: A Guide to Rating Scales and Questionnaires
[3]  
Arcuni S E, 2000, Nurse Pract, V25, P65
[4]  
Arcuni SE, 2000, NURSE PRACT, V25, P61
[5]  
Arcuri SE, 2000, NURSE PRACT, V25, P65
[6]   A Kinect-based system for physical rehabilitation: A pilot study for young adults with motor disabilities [J].
Chang, Yao-Jen ;
Chen, Shu-Fang ;
Huang, Jun-Da .
RESEARCH IN DEVELOPMENTAL DISABILITIES, 2011, 32 (06) :2566-2570
[7]   Pain management in the rehabilitation of stiff shoulder: Prospective multicenter comparative study of 193 cases [J].
Gleyze, P. ;
Flurin, P-H ;
Laprelle, E. ;
Katz, D. ;
Toussaint, B. ;
Benkalfate, T. ;
Solignac, N. ;
Levigne, C. .
ORTHOPAEDICS & TRAUMATOLOGY-SURGERY & RESEARCH, 2011, 97 (08) :S195-S203
[8]  
Green S, 2003, Cochrane Database Syst Rev, pCD004258
[9]   Video game-based coordinative training improves ataxia in children with degenerative ataxia [J].
Ilg, Winfried ;
Schatton, Cornelia ;
Schicks, Julia ;
Giese, Martin A. ;
Schoels, Ludger ;
Synofzik, Matthis .
NEUROLOGY, 2012, 79 (20) :2056-2060
[10]  
Kolber MJ, 2012, INT J SPORTS PHYS TH, V7, P306