A Theoretical and Practical Framework for Facilitating Teachers to Use Game-Based Learning

被引:0
|
作者
Shah, Mamta [1 ]
Foster, Aroutis [1 ]
机构
[1] Drexel Univ, Philadelphia, PA 19104 USA
来源
PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING | 2016年
关键词
Game network analysis; GaNA; teacher education; game-based learning; in-service teachers; pre-service teachers; EXPERIENCES;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Although the field of games and learning has made several advancements, the understanding of how to support teachers in adopting game-based learning is still lagging (Steinkuehler & Squire 2014). Thus, the objective of this paper is to (a) provide an introduction to Game Network Analysis (GaNA) framework for incorporating game-based learning in formal and informal learning environments; (b) illustrate the application of GaNA in a K-12 setting with an in-service teacher and a university setting with pre-service teachers. GaNA comprises of a repurposed Technological Pedagogical Content Knowledge (TPACK) framework (Foster 2012) that provides an analytical lens for game selection and analysis in aiding teachers to approach the game as a curriculum with constraints and affordances for technology, pedagogy, and content (Foster, 2012). GaNA includes Play Curricular activity Reflection Discussion (PCaRD) model that aids teachers in (a) the systematic incorporation of games in classrooms including the design of learning environments where student engagement, teacher intervention, curricular inquiry are in synergy (Foster & Shah 2015b). Additionally, GaNA facilitates teachers in designing opportunities for inquiry, communication, construction, and expression (ICCE) to foster transformative learning experiences anchored in the game (Foster & Shah 2015a). Lastly, GaNA includes consideration of the Conditions in Integrating Technology in Education (CITE) (Shah 2015). GaNA was implemented with one in-service teacher to design and implement a game-based learning course in Systems Thinking for upper elementary and middle school students at a suburban private school in Northeastern region of US. GaNA was also used to educate 14 pre-service teachers in the methods of game-based learning in a teacher education program at an urban private university in a Northeastern city in US. We showcase the application of GaNA focusing on the process and outcome of developing and assessing pre-service and in-service teachers' knowledge of game-based learning. We conclude the paper with implications for researchers and educators interested in facilitating teachers to use game-based learning.
引用
收藏
页码:599 / 608
页数:10
相关论文
共 50 条
  • [1] TEACHERS' EXPERIENCES AND PRACTICES WITH GAME-BASED LEARNING
    Martins, A.
    Oliveira, L.
    13TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2019), 2019, : 8575 - 8583
  • [2] Predisposition of In-Service Teachers to Use Game-Based Pedagogy
    Palha, Sonia
    Matic, Ljerka Jukic
    ELECTRONIC JOURNAL OF E-LEARNING, 2023, 21 (04): : 286 - 298
  • [3] Attitudes Toward Game Adoption: Preservice Teachers Consider Game-Based Teaching and Learning
    Sardone, Nancy B.
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2018, 8 (03) : 1 - 14
  • [4] Towards a Framework for Metacognition in Game-Based Learning
    Braad, Eelco
    Degens, Nick
    Usselsteijn, Wijnand
    PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 101 - 109
  • [5] Game-based learning The use of Kahoot in teacher education
    Correia, Marisa
    Santos, Raquel
    2017 INTERNATIONAL SYMPOSIUM ON COMPUTERS IN EDUCATION (SIIE), 2017,
  • [6] A COMPARISON OF TEACHERS' AND PUPILS' PERCEPTIONS ON GAME-BASED LEARNING
    Poelmans, S.
    Awouters, V.
    Bloemen, E.
    Doom, C.
    INTED2011: 5TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2011, : 1184 - 1193
  • [7] Acceptance of game-based learning by secondary school teachers
    Bourgonjon, Jeroen
    De Grove, Frederik
    De Smet, Cindy
    Van Looy, Jan
    Soetaert, Ronald
    Valcke, Martin
    COMPUTERS & EDUCATION, 2013, 67 : 21 - 35
  • [8] Game-Based Learning and Gamification Technologies in the Preparation of Future Mathematics Teachers
    Vankúš P.
    International Journal of Interactive Mobile Technologies, 2023, 17 (11) : 53 - 67
  • [9] Prototypical Implementation of an Applied Game with a Game-Based Learning Framework
    Srbecky, Ramona
    Krapf, Manfred
    Wallenborn, Benjamin
    Then, Matthias
    Hemmje, Matthias
    PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON GAME BASED LEARNING (ECGBL 2021), 2021, : 673 - 681
  • [10] Increasing teachers' creativity through Game-Based Learning
    Logofatu, Bogdan
    Dumitrache, Anisoara
    Gheorghe, Mihaela
    PROCEEDINGS OF THE 5TH INTERNATIONAL CONFERENCE ON VIRTUAL LEARNING, ICVL 2010, 2010, : 467 - 470