Interaction-free dressing of virtual humans

被引:20
作者
Fuhrmann, A
Gross, C
Luckas, V
Weber, A
机构
[1] Fraunhofer Inst Graph Datenverarbeitung, D-64283 Darmstadt, Germany
[2] Univ Bonn, Inst Informat 2, D-53117 Bonn, Germany
来源
COMPUTERS & GRAPHICS-UK | 2003年 / 27卷 / 01期
关键词
cloth modeling; physically based modeling; optimization for animation;
D O I
10.1016/S0097-8493(02)00245-5
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We describe an interaction-free method for a geometric pre-positioning of virtual cloth patterns with human 3D scans. Combined with the following physically based sewing simulation, a fully automated dressing of virtual humans becomes possible. This reduces the time needed for dressing virtual humans by eliminating the time needed for the interactive placement of the cloth patterns in previous methods, where the patterns have to be pre-positioned by user interaction. The result of our pre-positioning method is computed in less than 0.3 s CPU time for various examples on current PCs and designed to converge efficiently in the simulation step afterwards. (C) 2002 Elsevier Science Ltd. All rights reserved.
引用
收藏
页码:71 / 82
页数:12
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