共 90 条
- [41] Gaffney, 2015, GENDER INCLUSIVITY D
- [42] Gasland M., 2011, Game mechanic based e-learning. Science and technology
- [43] Glover I., 2013, P WORLD C ED MULTIME, P1999
- [44] Gnauk B., 2012, Proceedings of the 2012 Joint EDBT/ICDT Workshops, P103
- [46] Goehle G., 2013, Primus, V23, P234, DOI DOI 10.1080/10511970.2012.736451
- [48] Does Gamification Work? - A Literature Review of Empirical Studies on Gamification [J]. 2014 47TH HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES (HICSS), 2014, : 3025 - 3034
- [50] He J., 2010, Journal of Information Systems Education, V21, P203